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feat(next): New release
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* feat(texture): Class to render a 2D texture (#467)

* feat(texture): Class to render a 2D texture

In order to load different kind of textures (e.g. another layer or an image) into modV and scale it
or change it position, this class can be used.

fix #329

* feat(texture): Set the offset using percentage values

* feat(texture): Set min / max to -100 to 100

* refactor(bar): Set strobe default to 0 (#471)

fix #452

* fix(groups): replaces or statement to fix preset inheritance (#473)

* fix(groups): replaces or statement to fix preset inheritance

Replaces OR statement with !!

* fix(groups): Set proper default value for "inherit"

fix #469

* fix(swap): fixes array handling with SWAP (#474)

* fix(swap): fixes array handling with SWAP

Fixes array handling when using SWAP state. Removes temp entirely

* chore(swap): Removed debugger and added some bit of info about what is happening
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TimPietrusky committed Dec 8, 2020
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