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Looks like these methods have been deprecated (#4049)
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lukemcgregor authored and Pessimistress committed Dec 19, 2019
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2 changes: 1 addition & 1 deletion docs/developer-guide/interactivity.md
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Expand Up @@ -194,7 +194,7 @@ Picking events are triggered based on *pickable objects*:
* A `click` event is triggered every time the pointer clicked on an object in a pickable layer.
* A `hover` event is triggered every time the hovered object of a pickable layer changes.

When an event is fired, the `onHover` or `onClick` callback of the affected layer is called first. If the callback returns a truthy value, the event is marked as handled. Otherwise, the event will bubble up to the `DeckGL` canvas and be visible to its `onLayerHover` and `onLayerClick` callbacks.
When an event is fired, the `onHover` or `onClick` callback of the affected layer is called first. If the callback returns a truthy value, the event is marked as handled. Otherwise, the event will bubble up to the `DeckGL` canvas and be visible to its `onHover` and `onClick` callbacks.


## Under The Hood
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