I'd like the spec to say a bit more about how "desynchronized" affects event handling, if at all. Presumably the page still has to run JS to handle pointer events and call canvas API; does that part follow the normal HTML event loop rules? If so, isn't canvas update rate still limited by how responsive the event loop is? #4865
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I'd like the spec to say a bit more about how "desynchronized" affects event handling, if at all. Presumably the page still has to run JS to handle pointer events and call canvas API; does that part follow the normal HTML event loop rules? If so, isn't canvas update rate still limited by how responsive the event loop is?
Originally posted by @smfr in #4087 (comment)
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