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Bonus Armor DB Refactor #3016

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merged 7 commits into from
May 2, 2023
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Binary file modified assets/database/db.bin
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660 changes: 330 additions & 330 deletions assets/database/db.json

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Binary file modified assets/database/leftover_db.bin
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1,738 changes: 869 additions & 869 deletions assets/database/leftover_db.json

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1 change: 1 addition & 0 deletions sim/core/stats/deps.go
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ var safeDepsOrder = []Stat{
Stamina,
Intellect,
Spirit,
BonusArmor,
Armor,
AttackPower,
RangedAttackPower,
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1 change: 1 addition & 0 deletions sim/deathknight/deathknight.go
Original file line number Diff line number Diff line change
Expand Up @@ -431,6 +431,7 @@ func NewDeathknight(character core.Character, inputs DeathknightInputs, talents
dk.AddStatDependency(stats.Agility, stats.Dodge, core.DodgeRatingPerDodgeChance/84.74576271)
dk.AddStatDependency(stats.Strength, stats.AttackPower, 2)
dk.AddStatDependency(stats.Strength, stats.Parry, 0.25)
dk.AddStatDependency(stats.BonusArmor, stats.Armor, 1)

dk.PseudoStats.CanParry = true
dk.PseudoStats.GracefulCastCDFailures = true
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