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Add support for the PS5 DualSense controller
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// Copyright (c) FIRST and other WPILib contributors. | ||
// Open Source Software; you can modify and/or share it under the terms of | ||
// the WPILib BSD license file in the root directory of this project. | ||
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#include "frc/PS5Controller.h" | ||
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#include <hal/FRCUsageReporting.h> | ||
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#include "frc/event/BooleanEvent.h" | ||
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using namespace frc; | ||
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PS5Controller::PS5Controller(int port) : GenericHID(port) { | ||
HAL_Report(HALUsageReporting::kResourceType_PS4Controller, port + 1); | ||
} | ||
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double PS5Controller::GetLeftX() const { | ||
return GetRawAxis(Axis::kLeftX); | ||
} | ||
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double PS5Controller::GetRightX() const { | ||
return GetRawAxis(Axis::kRightX); | ||
} | ||
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double PS5Controller::GetLeftY() const { | ||
return GetRawAxis(Axis::kLeftY); | ||
} | ||
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double PS5Controller::GetRightY() const { | ||
return GetRawAxis(Axis::kRightY); | ||
} | ||
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double PS5Controller::GetL2Axis() const { | ||
return GetRawAxis(Axis::kL2); | ||
} | ||
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double PS5Controller::GetR2Axis() const { | ||
return GetRawAxis(Axis::kR2); | ||
} | ||
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bool PS5Controller::GetSquareButton() const { | ||
return GetRawButton(Button::kSquare); | ||
} | ||
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bool PS5Controller::GetSquareButtonPressed() { | ||
return GetRawButtonPressed(Button::kSquare); | ||
} | ||
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bool PS5Controller::GetSquareButtonReleased() { | ||
return GetRawButtonReleased(Button::kSquare); | ||
} | ||
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BooleanEvent PS5Controller::Square(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetSquareButton(); }); | ||
} | ||
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bool PS5Controller::GetCrossButton() const { | ||
return GetRawButton(Button::kCross); | ||
} | ||
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bool PS5Controller::GetCrossButtonPressed() { | ||
return GetRawButtonPressed(Button::kCross); | ||
} | ||
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bool PS5Controller::GetCrossButtonReleased() { | ||
return GetRawButtonReleased(Button::kCross); | ||
} | ||
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BooleanEvent PS5Controller::Cross(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetCrossButton(); }); | ||
} | ||
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bool PS5Controller::GetCircleButton() const { | ||
return GetRawButton(Button::kCircle); | ||
} | ||
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bool PS5Controller::GetCircleButtonPressed() { | ||
return GetRawButtonPressed(Button::kCircle); | ||
} | ||
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bool PS5Controller::GetCircleButtonReleased() { | ||
return GetRawButtonReleased(Button::kCircle); | ||
} | ||
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BooleanEvent PS5Controller::Circle(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetCircleButton(); }); | ||
} | ||
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bool PS5Controller::GetTriangleButton() const { | ||
return GetRawButton(Button::kTriangle); | ||
} | ||
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bool PS5Controller::GetTriangleButtonPressed() { | ||
return GetRawButtonPressed(Button::kTriangle); | ||
} | ||
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bool PS5Controller::GetTriangleButtonReleased() { | ||
return GetRawButtonReleased(Button::kTriangle); | ||
} | ||
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BooleanEvent PS5Controller::Triangle(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetTriangleButton(); }); | ||
} | ||
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bool PS5Controller::GetL1Button() const { | ||
return GetRawButton(Button::kL1); | ||
} | ||
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bool PS5Controller::GetL1ButtonPressed() { | ||
return GetRawButtonPressed(Button::kL1); | ||
} | ||
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bool PS5Controller::GetL1ButtonReleased() { | ||
return GetRawButtonReleased(Button::kL1); | ||
} | ||
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BooleanEvent PS5Controller::L1(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetL1Button(); }); | ||
} | ||
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bool PS5Controller::GetR1Button() const { | ||
return GetRawButton(Button::kR1); | ||
} | ||
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bool PS5Controller::GetR1ButtonPressed() { | ||
return GetRawButtonPressed(Button::kR1); | ||
} | ||
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bool PS5Controller::GetR1ButtonReleased() { | ||
return GetRawButtonReleased(Button::kR1); | ||
} | ||
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BooleanEvent PS5Controller::R1(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetR1Button(); }); | ||
} | ||
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bool PS5Controller::GetL2Button() const { | ||
return GetRawButton(Button::kL2); | ||
} | ||
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bool PS5Controller::GetL2ButtonPressed() { | ||
return GetRawButtonPressed(Button::kL2); | ||
} | ||
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bool PS5Controller::GetL2ButtonReleased() { | ||
return GetRawButtonReleased(Button::kL2); | ||
} | ||
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BooleanEvent PS5Controller::L2(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetL2Button(); }); | ||
} | ||
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bool PS5Controller::GetR2Button() const { | ||
return GetRawButton(Button::kR2); | ||
} | ||
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bool PS5Controller::GetR2ButtonPressed() { | ||
return GetRawButtonPressed(Button::kR2); | ||
} | ||
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bool PS5Controller::GetR2ButtonReleased() { | ||
return GetRawButtonReleased(Button::kR2); | ||
} | ||
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BooleanEvent PS5Controller::R2(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetR2Button(); }); | ||
} | ||
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bool PS5Controller::GetCreateButton() const { | ||
return GetRawButton(Button::kCreate); | ||
} | ||
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bool PS5Controller::GetCreateButtonPressed() { | ||
return GetRawButtonPressed(Button::kCreate); | ||
} | ||
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bool PS5Controller::GetCreateButtonReleased() { | ||
return GetRawButtonReleased(Button::kCreate); | ||
} | ||
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BooleanEvent PS5Controller::Create(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetCreateButton(); }); | ||
} | ||
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bool PS5Controller::GetOptionsButton() const { | ||
return GetRawButton(Button::kOptions); | ||
} | ||
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bool PS5Controller::GetOptionsButtonPressed() { | ||
return GetRawButtonPressed(Button::kOptions); | ||
} | ||
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bool PS5Controller::GetOptionsButtonReleased() { | ||
return GetRawButtonReleased(Button::kOptions); | ||
} | ||
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BooleanEvent PS5Controller::Options(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetOptionsButton(); }); | ||
} | ||
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bool PS5Controller::GetL3Button() const { | ||
return GetRawButton(Button::kL3); | ||
} | ||
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bool PS5Controller::GetL3ButtonPressed() { | ||
return GetRawButtonPressed(Button::kL3); | ||
} | ||
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bool PS5Controller::GetL3ButtonReleased() { | ||
return GetRawButtonReleased(Button::kL3); | ||
} | ||
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BooleanEvent PS5Controller::L3(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetL3Button(); }); | ||
} | ||
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bool PS5Controller::GetR3Button() const { | ||
return GetRawButton(Button::kR3); | ||
} | ||
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bool PS5Controller::GetR3ButtonPressed() { | ||
return GetRawButtonPressed(Button::kR3); | ||
} | ||
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bool PS5Controller::GetR3ButtonReleased() { | ||
return GetRawButtonReleased(Button::kR3); | ||
} | ||
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BooleanEvent PS5Controller::R3(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetR3Button(); }); | ||
} | ||
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bool PS5Controller::GetPSButton() const { | ||
return GetRawButton(Button::kPS); | ||
} | ||
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bool PS5Controller::GetPSButtonPressed() { | ||
return GetRawButtonPressed(Button::kPS); | ||
} | ||
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bool PS5Controller::GetPSButtonReleased() { | ||
return GetRawButtonReleased(Button::kPS); | ||
} | ||
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BooleanEvent PS5Controller::PS(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetPSButton(); }); | ||
} | ||
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bool PS5Controller::GetTouchpad() const { | ||
return GetRawButton(Button::kTouchpad); | ||
} | ||
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bool PS5Controller::GetTouchpadPressed() { | ||
return GetRawButtonPressed(Button::kTouchpad); | ||
} | ||
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bool PS5Controller::GetTouchpadReleased() { | ||
return GetRawButtonReleased(Button::kTouchpad); | ||
} | ||
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BooleanEvent PS5Controller::Touchpad(EventLoop* loop) const { | ||
return BooleanEvent(loop, [this]() { return this->GetTouchpad(); }); | ||
} |
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