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Translate "An Introduction to Sprite Animation" #96
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@iThreeKing 请问有什么修改意见呢? |
## The making of a spritesheet | ||
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It does not matter how you get there, what you need is a one image made up of a number of equally sized frames (sprites). Spritesheets can be made in any application that is capable of outputting to PNG or SVG. | ||
Sprite 动画并不是一项新技术,在维多利亚时代就已经用他们的西洋镜教我们怎么实现它,而在数字化时代,8-bit 电子游戏设计师通过 8 bit 像素展示给我们怎么实现它。然而它的核心,其实就是一连串的图片循序的运动。 |
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"在维多利亚时代就已经用他们的西洋镜教我们怎么实现它"->“在维多利亚时代的人就已经用他们的西洋镜教我们如何实现它”
其实英文和翻译的位置有点对应不上,翻译者可以注意一下 |
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<iframe height="268" scrolling="no" src="//codepen.io/eighthday/embed/dYNJyR/?height=268&theme-id=0&default-tab=result" frameborder="no" allowtransparency="true" allowfullscreen="true" style="width: 100%;">See the Pen <a href="http://codepen.io/eighthday/pen/dYNJyR/">Responsive SVG walk cycle with GSAP</a> by eighthday (<a href="http://codepen.io/eighthday">@eighthday</a>) on <a href="http://codepen.io">CodePen</a>.</iframe> | ||
我们的目标是创造视网膜级的动画。我们已经成功的从 After Effect 输出一连串的 PSDs,并且在 Illustrator 上通过 Bridge 批处理转换成 SVG。你也可以增大两倍 PNGs 的尺寸和通过 JavaScript 控制比例,但这样的工作流离完美很远。 |
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视网膜级可以加个括号注明下是 Retina
文章整体翻译没有问题,就是左右对比查看时英文原文貌似有些问题,其他的话暂时没有看到哪些问题。可以再找一个人来再审核一下,翻译辛苦。 |
关于 @iThreeKing 的建议, @aaaaaashu 阿树兄可以参考一下 |
@Glowin ,已根据 @iThreeKing 的意见修改,多谢你的审核。 |
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