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Document enum PauseState game over parts #2283

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merged 6 commits into from
Nov 15, 2024

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Feacur
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@Feacur Feacur commented Nov 3, 2024

renamed a set of pause states related to game over sequence

P.S.:
hi, new here 🌞

thank you for the titanic work you've accomplished so far! i've been rummaging around and studying the repo and thought to try and join

also i see there's a quite old kaleido_scope PR, which explicitly didn't touch game over pause states, thus this one should not conflict; much at least

also, as previously, i've rerun the "make" to check integrity
in case it helps to rename them later, if the need ever arises
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`

temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
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@Dragorn421 Dragorn421 left a comment

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Nice :)
Yeah this doesn't conflict with/duplicates any pause docs I've done, I didn't touch game over

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@fig02 fig02 left a comment

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Thanks for this.
Have thoughts on a few names, put some suggestions for discussion

include/z64pause.h Outdated Show resolved Hide resolved
include/z64pause.h Outdated Show resolved Hide resolved
include/z64pause.h Outdated Show resolved Hide resolved
include/z64pause.h Outdated Show resolved Hide resolved
include/z64pause.h Outdated Show resolved Hide resolved
src/code/z_kaleido_scope_call.c Outdated Show resolved Hide resolved
reverified with
> `check_format.py ...`
> `make ...`
@fig02 fig02 merged commit e46fcbd into zeldaret:main Nov 15, 2024
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@Feacur Feacur deleted the doc/pause_state_enum branch November 15, 2024 09:18
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3 participants