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fixes branch posting #2407

Merged
merged 1 commit into from
Jan 23, 2025
Merged

fixes branch posting #2407

merged 1 commit into from
Jan 23, 2025

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Killklli
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☂️ Python Coverage

current status: ✅

Overall Coverage

Lines Covered Coverage Threshold Status
22504 10544 47% 0% 🟢

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No new covered files...

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updated for commit: 2fdf0be by action🐍

@Killklli Killklli merged commit 0a1eccf into dev Jan 23, 2025
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@Killklli Killklli deleted the fix_branches branch January 23, 2025 02:36
Killklli added a commit that referenced this pull request Feb 22, 2025
* Bump version: 4.9.58 → 4.9.59

* fixed the double checking tomfoolery

* Bump version: 4.9.59 → 4.9.60

* Add Discord Bot (#2403)

* Add Discord Bot

* Update app.py

* Update app.py

* Bump version: 4.9.60 → 4.9.61

* Update Logging (#2404)

Update app.py

* Bump version: 4.9.61 → 4.9.62

* Hint changes

* Fix model

* Swap to logger (#2405)

* Update app.py

* Update app.py

* Bump version: 4.9.62 → 4.9.63

* Update worker.py (#2406)

* Bump version: 4.9.63 → 4.9.64

* fixes branch posting (#2407)

* Bump version: 4.9.64 → 4.9.65

* fix logger (#2408)

* Bump version: 4.9.65 → 4.9.66

* Logger.info (#2409)

ifno

* Bump version: 4.9.66 → 4.9.67

* Aztec doors

* Galleon doors

also added some code in support of a fix I'm planning to do (after figuring out an easy way to pull this off, theoretically)

* dk portal logic and crayon

- Fixed some logic that'd dictate when DK portals are allowed to exist in certain locations (because it'd otherwise brick seed gen)
- Fixed a bug where Wrinkly would pick the wrong crayon to colour part of her hints, sometimes.

* Snide

- Fixed a bug where Snide could still be hinted, when you start with him unlocked.

* Bump version: 4.9.67 → 4.9.68

* logging handler (#2412)

* Bump version: 4.9.68 → 4.9.69

* Update app.py (#2413)

* Bump version: 4.9.69 → 4.9.70

* Logic fix

Added missing barrier check to Chunky crypt GB

* Bump version: 4.9.70 → 4.9.71

* Rename Master to Stable (#2415)

Rename Stable to Master

* Bump version: 4.9.71 → 4.9.72

* plando bosses, another forest mushroom level

* I told you, kong, stop making your head too big. It's causing your head to overflow into other areas of memory

* Couple extra fixes

* Would help if I actually committed the patch

* Bump version: 4.9.72 → 4.9.73

* Bump version: 4.9.73 → 4.10.0

* Swap Discord bot (#2416)

* disable settings

* Update Dockerfile

* Bump version: 4.10.0 → 4.10.1

* woah there missed a spot

* Bump version: 4.10.1 → 4.10.2

* It would be foolish to copy paste

* Bump version: 4.10.2 → 4.10.3

* Bump jinja2 from 3.1.4 to 3.1.5 (#2316)

Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.4 to 3.1.5.
- [Release notes](https://github.com/pallets/jinja/releases)
- [Changelog](https://github.com/pallets/jinja/blob/main/CHANGES.rst)
- [Commits](pallets/jinja@3.1.4...3.1.5)

---
updated-dependencies:
- dependency-name: jinja2
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Bump version: 4.10.3 → 4.10.4

* fixed boss plando w/ helm shuffled, better generic failure exception

* better default prog hints

* Bump version: 4.10.4 → 4.10.5

* wow how did this get past quality assurance

* Bump version: 4.10.5 → 4.10.6

* adjust responses (#2423)

* Bump version: 4.10.6 → 4.10.7

* more robust woth paring for insanely rare scenarios

* Bump version: 4.10.7 → 4.10.8

* Door fix

Fixed a wrong region on a door

* Bump version: 4.10.8 → 4.10.9

* Buncha fixes

* Lint & Fix

* better b locker value picking in clo

* lint???

* Bump version: 4.10.9 → 4.10.10

* Update black

* asm fixes

* Bump version: 4.10.10 → 4.10.11

* Update docker-compose.yml (#2429)

* Bump version: 4.10.11 → 4.10.12

* Update dk64.py (#2430)

* Bump version: 4.10.12 → 4.10.13

* Update dk64.py (#2431)

* Bump version: 4.10.13 → 4.10.14

* restart the bots if presets have changed (#2432)

* Bump version: 4.10.14 → 4.10.15

* Update rando_options.js (#2434)

* Bump version: 4.10.15 → 4.10.16

* Reintroduce colorblind mode for DK Arcade

* fixed door logic, kong rando setting

* Fix hashes (#2437)

* Fix hash functions

* Update pyodide_functions.js

* Update hash.js

* Bump version: 4.10.16 → 4.10.17

* Bump version: 4.10.17 → 4.10.18

* Update handler.py (#2439)

* Bump version: 4.10.18 → 4.10.19

* JP Textboxes, framebuffer crash "fix"

* Update shockwave image on tracker

* Lintin' makes me feel good

* Bump version: 4.10.19 → 4.10.20

* adds logging to functions (#2443)

* adds logging to functions

* format

* Bump version: 4.10.20 → 4.10.21

* fix_setup (#2444)

* Bump version: 4.10.21 → 4.10.22

* Update docker-compose.yml (#2445)

* Update docker-compose.yml

* Update docker-compose.yml

* Bump version: 4.10.22 → 4.10.23

* maybe its a timeout (#2446)

* Bump version: 4.10.23 → 4.10.24

* playing chess or checkered

- Chunky's vest will always have a checkered pattern on its back using opposite colors. The sides now use the secondary color.

* IA8, Unskip cutscene

* Update wiki-code.js

* Bump version: 4.10.24 → 4.10.25

* Update handler.py (#2449)

* Update handler.py

* Update handler.py

* Bump version: 4.10.25 → 4.10.26

* Update Dockerfile (#2450)

* Bump version: 4.10.26 → 4.10.27

* fix Japes DK Rambi Cage

- Fixed a bug that would cause the DK Rambi Cage to remain open if it was opened before loading.
- Banned a specific DK Portal location (while still keeping it as a hint door location) in the Mermaid's palace.

* skip again

- The cutscene of the DK Rambi gate opening is skipped again.

* rebuild

* surely this prevents it from becoming a potential conflict

* Bump version: 4.10.27 → 4.10.28

* Speed. I am speed. (nyoom)

* Bump version: 4.10.28 → 4.10.29

* Update MAKING_SCRIPTS.MD

* Delete base-hack/assets/instance_scripts/MAKING_SCRIPTS.MD

* Bump version: 4.10.29 → 4.10.30

* region overhaul for dk portals

* why is lint the way that it is

* feedback tweaks

* tests.

* Bump version: 4.10.30 → 4.10.31

* fix issues with timestamps (#2455)

* Bump version: 4.10.31 → 4.10.32

* revert chunky cosmetics change

- Reverted "Chunky's vest will always have a checkered pattern on its back using opposite colors. The sides now use the secondary color."

* Bump version: 4.10.32 → 4.10.33

* Anti-freeze

- Fixed a bug where the game would freeze if too many enemies of certain types are gathered in a small space. (Robo-kremlings, and if we want to revert the spider fix Spiders will probably also end up there)
- Enemies that don't respawn will no longer count towards the list of enemies needed for the kremling kapture win condition.

* better path hint placement, warp shuffle spoiler change

* change unlock button status (#2461)

* Bump version: 4.10.33 → 4.10.34

* Bump version: 4.10.34 → 4.10.35

* Bump version: 4.10.35 → 4.10.36

* Forest progress

* caves and half of castle

* Castle done, 4 doors remain

* Finishing touches

* lint

* Bump version: 4.10.36 → 4.10.37

* moved japes dos door

* Bump version: 4.10.37 → 4.10.38

* Fix helm bug

* Did someone say LogicRegion?

- Fixed logic for a door on the Night Cage in the Mill Area

* Bump version: 4.10.38 → 4.10.39

* fix dos doors + vanilla dk portals, fix dk portal selection logic, ui cog fixes

* even better dk portal logic

* disable points selector sometimes

* Lint

* Bump version: 4.10.39 → 4.10.40

* Bump version: 4.10.40 → 4.10.41

* Update swagger.yaml (#2467)

* Bump version: 4.10.41 → 4.10.42

* Fix plando loading (#2468)

Update rando_options.js

* Bump version: 4.10.42 → 4.10.43

* Will this work?

* Revert kinda

* Do it directly in settings

* Version

* Branch in spoiler

* Tiny fixes

* Mport

* Lets try and fix the unfixable setting

* Update ApplyRandomizer.py

* Safe travels

- DK Portals and T&S Portals can no longer spawn close enough to an enemy to the point where you're barely if at all, able to enter a level

* Settings string homogenization

- Each Starting Moves list's individual order no longer matters for the resulting settings string.

* impossible seed protection

* lint

* no woth shop keys, admin strings reordering

* Minor tweaks

* Lint

* Bump version: 4.10.43 → 4.10.44

* Bump version: 4.10.44 → 4.10.45

* docstring

* Bump version: 4.10.45 → 4.10.46

* fix settings stuff

- K.Rool Order and Helm Order now retain their vanilla order when their order isn't supposed to be randomized, even if the amount of phases/rooms is lower than 5.
- Multiselectors that don't state that none selected will be treated as all selected won't treat all as selected when none are selected. This affects Hard Bosses, Hardmode and Disabled Songs.
- The spoiler log will now list the Hard Bosses setting and the list of selected Hard Boss features

* Strict Helm

- Entering Helm with Strict Helm Timer enabled now logically requires 4 + (2*phase count) blueprints

* lint

* idk why, but okay

* Bump version: 4.10.46 → 4.10.47

* The 16 month bug

* Fix Helm Hurry, Remove Fast Start Beginning

* Lint

* Update Settings.py

* Bump version: 4.10.47 → 4.10.48

* Bump version: 4.10.48 → 4.10.49

* Solve task Retries (#2476)

* Bump version: 4.10.49 → 4.10.50

* never before have i been so rekt

* Bump version: 4.10.50 → 4.10.51

* Update ASMPatcher.py

* Update ASMPatcher.py

* Bump version: 4.10.51 → 4.10.52

* Update docker-compose.yml (#2479)

* Bump version: 4.10.52 → 4.10.53

* pre-prep changes (#2480)

* Bump version: 4.10.53 → 4.10.54

* Update dk64.py (#2481)

* Bump version: 4.10.54 → 4.10.55

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: pbj <pbeierle22@gmail.com>
Co-authored-by: Bump2Version <bump2version@dk64randomizer.com>
Co-authored-by: Thomas Vatter <11064610+Killklli@users.noreply.github.com>
Co-authored-by: AlmostSeagull <107404587+AlmostSeagull@users.noreply.github.com>
Co-authored-by: DrSnap23 <161092913+DrSnap23@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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