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Update docker-compose.yml #2429
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AlmostSeagull
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Feb 1, 2025
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Killklli
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Feb 22, 2025
* Bump version: 4.9.58 → 4.9.59 * fixed the double checking tomfoolery * Bump version: 4.9.59 → 4.9.60 * Add Discord Bot (#2403) * Add Discord Bot * Update app.py * Update app.py * Bump version: 4.9.60 → 4.9.61 * Update Logging (#2404) Update app.py * Bump version: 4.9.61 → 4.9.62 * Hint changes * Fix model * Swap to logger (#2405) * Update app.py * Update app.py * Bump version: 4.9.62 → 4.9.63 * Update worker.py (#2406) * Bump version: 4.9.63 → 4.9.64 * fixes branch posting (#2407) * Bump version: 4.9.64 → 4.9.65 * fix logger (#2408) * Bump version: 4.9.65 → 4.9.66 * Logger.info (#2409) ifno * Bump version: 4.9.66 → 4.9.67 * Aztec doors * Galleon doors also added some code in support of a fix I'm planning to do (after figuring out an easy way to pull this off, theoretically) * dk portal logic and crayon - Fixed some logic that'd dictate when DK portals are allowed to exist in certain locations (because it'd otherwise brick seed gen) - Fixed a bug where Wrinkly would pick the wrong crayon to colour part of her hints, sometimes. * Snide - Fixed a bug where Snide could still be hinted, when you start with him unlocked. * Bump version: 4.9.67 → 4.9.68 * logging handler (#2412) * Bump version: 4.9.68 → 4.9.69 * Update app.py (#2413) * Bump version: 4.9.69 → 4.9.70 * Logic fix Added missing barrier check to Chunky crypt GB * Bump version: 4.9.70 → 4.9.71 * Rename Master to Stable (#2415) Rename Stable to Master * Bump version: 4.9.71 → 4.9.72 * plando bosses, another forest mushroom level * I told you, kong, stop making your head too big. It's causing your head to overflow into other areas of memory * Couple extra fixes * Would help if I actually committed the patch * Bump version: 4.9.72 → 4.9.73 * Bump version: 4.9.73 → 4.10.0 * Swap Discord bot (#2416) * disable settings * Update Dockerfile * Bump version: 4.10.0 → 4.10.1 * woah there missed a spot * Bump version: 4.10.1 → 4.10.2 * It would be foolish to copy paste * Bump version: 4.10.2 → 4.10.3 * Bump jinja2 from 3.1.4 to 3.1.5 (#2316) Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.4 to 3.1.5. - [Release notes](https://github.com/pallets/jinja/releases) - [Changelog](https://github.com/pallets/jinja/blob/main/CHANGES.rst) - [Commits](pallets/jinja@3.1.4...3.1.5) --- updated-dependencies: - dependency-name: jinja2 dependency-type: direct:development ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump version: 4.10.3 → 4.10.4 * fixed boss plando w/ helm shuffled, better generic failure exception * better default prog hints * Bump version: 4.10.4 → 4.10.5 * wow how did this get past quality assurance * Bump version: 4.10.5 → 4.10.6 * adjust responses (#2423) * Bump version: 4.10.6 → 4.10.7 * more robust woth paring for insanely rare scenarios * Bump version: 4.10.7 → 4.10.8 * Door fix Fixed a wrong region on a door * Bump version: 4.10.8 → 4.10.9 * Buncha fixes * Lint & Fix * better b locker value picking in clo * lint??? * Bump version: 4.10.9 → 4.10.10 * Update black * asm fixes * Bump version: 4.10.10 → 4.10.11 * Update docker-compose.yml (#2429) * Bump version: 4.10.11 → 4.10.12 * Update dk64.py (#2430) * Bump version: 4.10.12 → 4.10.13 * Update dk64.py (#2431) * Bump version: 4.10.13 → 4.10.14 * restart the bots if presets have changed (#2432) * Bump version: 4.10.14 → 4.10.15 * Update rando_options.js (#2434) * Bump version: 4.10.15 → 4.10.16 * Reintroduce colorblind mode for DK Arcade * fixed door logic, kong rando setting * Fix hashes (#2437) * Fix hash functions * Update pyodide_functions.js * Update hash.js * Bump version: 4.10.16 → 4.10.17 * Bump version: 4.10.17 → 4.10.18 * Update handler.py (#2439) * Bump version: 4.10.18 → 4.10.19 * JP Textboxes, framebuffer crash "fix" * Update shockwave image on tracker * Lintin' makes me feel good * Bump version: 4.10.19 → 4.10.20 * adds logging to functions (#2443) * adds logging to functions * format * Bump version: 4.10.20 → 4.10.21 * fix_setup (#2444) * Bump version: 4.10.21 → 4.10.22 * Update docker-compose.yml (#2445) * Update docker-compose.yml * Update docker-compose.yml * Bump version: 4.10.22 → 4.10.23 * maybe its a timeout (#2446) * Bump version: 4.10.23 → 4.10.24 * playing chess or checkered - Chunky's vest will always have a checkered pattern on its back using opposite colors. The sides now use the secondary color. * IA8, Unskip cutscene * Update wiki-code.js * Bump version: 4.10.24 → 4.10.25 * Update handler.py (#2449) * Update handler.py * Update handler.py * Bump version: 4.10.25 → 4.10.26 * Update Dockerfile (#2450) * Bump version: 4.10.26 → 4.10.27 * fix Japes DK Rambi Cage - Fixed a bug that would cause the DK Rambi Cage to remain open if it was opened before loading. - Banned a specific DK Portal location (while still keeping it as a hint door location) in the Mermaid's palace. * skip again - The cutscene of the DK Rambi gate opening is skipped again. * rebuild * surely this prevents it from becoming a potential conflict * Bump version: 4.10.27 → 4.10.28 * Speed. I am speed. (nyoom) * Bump version: 4.10.28 → 4.10.29 * Update MAKING_SCRIPTS.MD * Delete base-hack/assets/instance_scripts/MAKING_SCRIPTS.MD * Bump version: 4.10.29 → 4.10.30 * region overhaul for dk portals * why is lint the way that it is * feedback tweaks * tests. * Bump version: 4.10.30 → 4.10.31 * fix issues with timestamps (#2455) * Bump version: 4.10.31 → 4.10.32 * revert chunky cosmetics change - Reverted "Chunky's vest will always have a checkered pattern on its back using opposite colors. The sides now use the secondary color." * Bump version: 4.10.32 → 4.10.33 * Anti-freeze - Fixed a bug where the game would freeze if too many enemies of certain types are gathered in a small space. (Robo-kremlings, and if we want to revert the spider fix Spiders will probably also end up there) - Enemies that don't respawn will no longer count towards the list of enemies needed for the kremling kapture win condition. * better path hint placement, warp shuffle spoiler change * change unlock button status (#2461) * Bump version: 4.10.33 → 4.10.34 * Bump version: 4.10.34 → 4.10.35 * Bump version: 4.10.35 → 4.10.36 * Forest progress * caves and half of castle * Castle done, 4 doors remain * Finishing touches * lint * Bump version: 4.10.36 → 4.10.37 * moved japes dos door * Bump version: 4.10.37 → 4.10.38 * Fix helm bug * Did someone say LogicRegion? - Fixed logic for a door on the Night Cage in the Mill Area * Bump version: 4.10.38 → 4.10.39 * fix dos doors + vanilla dk portals, fix dk portal selection logic, ui cog fixes * even better dk portal logic * disable points selector sometimes * Lint * Bump version: 4.10.39 → 4.10.40 * Bump version: 4.10.40 → 4.10.41 * Update swagger.yaml (#2467) * Bump version: 4.10.41 → 4.10.42 * Fix plando loading (#2468) Update rando_options.js * Bump version: 4.10.42 → 4.10.43 * Will this work? * Revert kinda * Do it directly in settings * Version * Branch in spoiler * Tiny fixes * Mport * Lets try and fix the unfixable setting * Update ApplyRandomizer.py * Safe travels - DK Portals and T&S Portals can no longer spawn close enough to an enemy to the point where you're barely if at all, able to enter a level * Settings string homogenization - Each Starting Moves list's individual order no longer matters for the resulting settings string. * impossible seed protection * lint * no woth shop keys, admin strings reordering * Minor tweaks * Lint * Bump version: 4.10.43 → 4.10.44 * Bump version: 4.10.44 → 4.10.45 * docstring * Bump version: 4.10.45 → 4.10.46 * fix settings stuff - K.Rool Order and Helm Order now retain their vanilla order when their order isn't supposed to be randomized, even if the amount of phases/rooms is lower than 5. - Multiselectors that don't state that none selected will be treated as all selected won't treat all as selected when none are selected. This affects Hard Bosses, Hardmode and Disabled Songs. - The spoiler log will now list the Hard Bosses setting and the list of selected Hard Boss features * Strict Helm - Entering Helm with Strict Helm Timer enabled now logically requires 4 + (2*phase count) blueprints * lint * idk why, but okay * Bump version: 4.10.46 → 4.10.47 * The 16 month bug * Fix Helm Hurry, Remove Fast Start Beginning * Lint * Update Settings.py * Bump version: 4.10.47 → 4.10.48 * Bump version: 4.10.48 → 4.10.49 * Solve task Retries (#2476) * Bump version: 4.10.49 → 4.10.50 * never before have i been so rekt * Bump version: 4.10.50 → 4.10.51 * Update ASMPatcher.py * Update ASMPatcher.py * Bump version: 4.10.51 → 4.10.52 * Update docker-compose.yml (#2479) * Bump version: 4.10.52 → 4.10.53 * pre-prep changes (#2480) * Bump version: 4.10.53 → 4.10.54 * Update dk64.py (#2481) * Bump version: 4.10.54 → 4.10.55 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: pbj <pbeierle22@gmail.com> Co-authored-by: Bump2Version <bump2version@dk64randomizer.com> Co-authored-by: Thomas Vatter <11064610+Killklli@users.noreply.github.com> Co-authored-by: AlmostSeagull <107404587+AlmostSeagull@users.noreply.github.com> Co-authored-by: DrSnap23 <161092913+DrSnap23@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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