Releases: 4sval/FModel
Releases ยท 4sval/FModel
FModel v4.4.0.0
Commits
- 3bc1d10: grrrr (4sval)
- ffedb2b: I feel a little scammed (4sval)
- 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
- 56dd963: Move hotfixes too (GMatrixGames)
- f429e7c: multiversus (shade) #312
- ad2f275: don't mind me, simple CTRL S (4sval)
- d046e62: more stuff (4sval)
- 27791e0: done (4sval)
- 8725cda: ctrl s (4sval)
- 263c213: rip fonts (4sval)
- 4e6e544: prout (4sval)
- bc276e1: eheh (4sval)
- ef8e08e: few fixes (4sval)
- 7462928: uh (4sval)
- 516fa33: endpoint configuration template (4sval)
- e2a5a6a: sleeping makes you clever (4sval)
- a8c60ac: xml 1 - json 0 (4sval)
- 947d501: not bullet proof but good enough (4sval)
- 73151ea: instruction (4sval)
- 4a93276: no auto test (4sval)
- 4931313: should not throw exceptions anymore (4sval)
- 3e89b78: panda missions (4sval)
- 527d48f: FModel v4.3.1 (4sval)
- 4c19513: allow null main + dynamic keys (4sval)
- 61c1c67: random stuff (4sval)
- f8e929b: reworked how exceptions were displayed (4sval)
- 0be44a3: update stuff that needs to be updated (4sval)
- a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
- 77903ba: hmmm odd chance ๐ค (4sval)
- 83f1f3b: bunch of stuff (4sval)
- 6d5b3f8: fallback (4sval)
- 4a6b12a: f (4sval)
- 0f120f2: prout (4sval)
- 9b96734: just ctrl s (4sval) #337
- 2c0fee3: proof of concept (4sval) #337
- 7d775a8: something's wrong (4sval) #337
- 0014b6f: good cam position + fixed depth mip mapping + trying to understand shit (4sval) #337
- 2cf40a0: I have no idea how I made multiple materials work (4sval) #337
- 4edfdab: dynamic camera speed (4sval) #337
- dde7688: really bad shader (4sval) #337
- 80e8f3f: infinite grid skid but it was pain in the ass (4sval) #337
- 9f3d9b3: hello imgui (4sval) #337
- f7c1a76: basic layout (4sval) #337
- 0b01400: hmm (4sval) #337
- 8597e49: get back here (4sval) #337
- b200212: fixed material index + wrong gl + draw distance + grid fading (4sval) #337
- 0c5ede6: fuck you skybox (4sval) #337
- 9b5bbd9: skybox (4sval) #337
- cfc1a31: there are a lot of new problems (4sval) #337
- 7b9e53c: get out (4sval) #337
- b947ac3: improved shader (4sval) #337
- 009ad9d: fixed light without normal map (4sval) #337
- 37b5989: display vertex colors (4sval) #337
- 6ba553e: less shader call (4sval) #337
- 628570e: even less (4sval) #337
- 5b08fc4: basically just a non msaa framebuffer (4sval) #337
- fb330e3: msaa enabled (4sval) #337
- bb7eaf3: frozen events workaround (4sval) #337
- 4194052: ctrl s (4sval) #337
- 2533166: bump (4sval)
- 1684dfd: no more game check (4sval)
- 129f128: transforms (4sval) #337
- ac124e8: fixed layout (4sval) #337
- eabf6d9: switch to ImTool (4sval) #337
- 97b03ed: ok i'll wait the official (4sval) #337
- 872b01c: imgui stuff (4sval) #337
- 4710d3a: append mode shortcut (4sval) #337
- 355b7f0: don't go faster than the underlying platform can manage (4sval) #337
- c63c1d8: I thought it was working but no (4sval) #337
- a7885b1: instancing + uworld + fixed black normal maps (4sval) #337
- a45ad49: object outlining v0.annoying (4sval) #337
- 807029d: better (4sval) #337
- 29983c2: finally what I was looking for (4sval) #337
- dd963c7: ui stuff (4sval) #337
- 0295d47: mesh morphing POC (4sval) #337
- 926cbec: blinded by the lights (4sval) #337
- a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
- 5695586: poc (4sval) #337
- 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
- 24e3d54: no fuck you (4sval) #337
- 2d73375: one at a time, take it or leave it. (4sval) #337
- 40500d9: properly working (4sval) #337
- cd73bdd: no more useless data in buffer (4sval) #337
- 9196a96: snooper fix (4sval) #337
- d803257: FModel v4.3.2 (4sval)
- 98a40fc: sync with dev (4sval) #337
- db384fb: morph (4sval)
- 7cff932: less restriction on emission (4sval) #337
- 656e190: do not convert mesh if instanced (4sval) #337
- c98634d: preparation (4sval) #337
- 41d9317: swap before vacation (4sval) #337
- b57585a: implemented loading label (4sval) #337
- a664f34: CUE4Parse changes (GMatrixGames) #337
- d047b56: stuff (4sval) #337
- e3e5689: ctrl s (4sval) #337
- c8f0d9f: POC (4sval) #337
- 41319ad: fmodel { -viewer: save !important; } (4sval) #337
- 59973f9: only setup the needed one (4sval) #337
- 4da6b2d: somewhat usable (4sval) #337
- b32d776: cached textures (4sval) #337
- 023b68f: fixed gap between grid and skybox (4sval) #337
- 29f556d: uv map poc (4sval) #337
- 70c2754: Fix Fortnite [LIVE] (GMatrixGames) #337
- edfa327: submodule (4sval) #337
- dfea705: nop (4sval) #337
- 12eba5e: good enough for now (4sval) #337
- 3d1d125: per used material render call (4sval) #337
- 86bd205: I guess I can't get away so easily for now (4sval) #337
- 59dd045: not perfect but better (4sval) #337
- c6dcd92: slowly getting better (4sval) #337
- 4e321d7: docking gets saved now wtf (4sval) #337
- b4df69f: junky cam movements (4sval) #337
- 321b82b: material improvements (4sval) #337
- 525718d: gui (4sval) #337
- 9dc5535: bump (4sval)
- 3e41fba: bump (4sval) #337
- 216e8b0: morphing is back (4sval) #337
- a267c62: ui (4sval) #337
- cc89bec: picking texture, not pixel perfect but good enough (4sval) #337
- 2f3b076: fix texture misalignment + negative far plane (4sval) #337
- 53d9ca9: FModel v4.3.2.1 (4sval)
- b4ea36c: socket format (4sval)
- 481078c: fixed EULER rotation (4sval) #337
- 556a275: socket format (4sval) #337
- c2bb0ea: additional worlds + hierarchical transformation matrix (4sval) #337
- b8d731c: relative to the parent (4sval) #337
- 86c3eba: refactored & improved shaders and materials (4sval) #337
- 0a5862a: code clean up (4sval) #337
- f14da04: fixed some keys not being forwarded to imgui (4sval) #337
- 65d20fb: :blobglareannoyed: (4sval) #337
- 25de508: pbr lights + gamma correction (4sval) #337
- ad6c4b9: fuck you bones positi...
FModel v4.3.2.1
Commits
- 3bc1d10: grrrr (4sval)
- ffedb2b: I feel a little scammed (4sval)
- 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
- 56dd963: Move hotfixes too (GMatrixGames)
- f429e7c: multiversus (shade) #312
- ad2f275: don't mind me, simple CTRL S (4sval)
- d046e62: more stuff (4sval)
- 27791e0: done (4sval)
- 8725cda: ctrl s (4sval)
- 263c213: rip fonts (4sval)
- 4e6e544: prout (4sval)
- bc276e1: eheh (4sval)
- ef8e08e: few fixes (4sval)
- 7462928: uh (4sval)
- 516fa33: endpoint configuration template (4sval)
- e2a5a6a: sleeping makes you clever (4sval)
- a8c60ac: xml 1 - json 0 (4sval)
- 947d501: not bullet proof but good enough (4sval)
- 73151ea: instruction (4sval)
- 4a93276: no auto test (4sval)
- 4931313: should not throw exceptions anymore (4sval)
- 3e89b78: panda missions (4sval)
- 527d48f: FModel v4.3.1 (4sval)
- 4c19513: allow null main + dynamic keys (4sval)
- 61c1c67: random stuff (4sval)
- f8e929b: reworked how exceptions were displayed (4sval)
- 0be44a3: update stuff that needs to be updated (4sval)
- a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
- 77903ba: hmmm odd chance ๐ค (4sval)
- 83f1f3b: bunch of stuff (4sval)
- 6d5b3f8: fallback (4sval)
- 4a6b12a: f (4sval)
- 0f120f2: prout (4sval)
- 2533166: bump (4sval)
- 1684dfd: no more game check (4sval)
- a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
- 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
- d803257: FModel v4.3.2 (4sval)
- db384fb: morph (4sval)
- 9dc5535: bump (4sval)
- 53d9ca9: FModel v4.3.2.1 (4sval)
FModel v4.3.2.0
Commits
- 3bc1d10: grrrr (4sval)
- ffedb2b: I feel a little scammed (4sval)
- 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
- 56dd963: Move hotfixes too (GMatrixGames)
- f429e7c: multiversus (shade) #312
- ad2f275: don't mind me, simple CTRL S (4sval)
- d046e62: more stuff (4sval)
- 27791e0: done (4sval)
- 8725cda: ctrl s (4sval)
- 263c213: rip fonts (4sval)
- 4e6e544: prout (4sval)
- bc276e1: eheh (4sval)
- ef8e08e: few fixes (4sval)
- 7462928: uh (4sval)
- 516fa33: endpoint configuration template (4sval)
- e2a5a6a: sleeping makes you clever (4sval)
- a8c60ac: xml 1 - json 0 (4sval)
- 947d501: not bullet proof but good enough (4sval)
- 73151ea: instruction (4sval)
- 4a93276: no auto test (4sval)
- 4931313: should not throw exceptions anymore (4sval)
- 3e89b78: panda missions (4sval)
- 527d48f: FModel v4.3.1 (4sval)
- 4c19513: allow null main + dynamic keys (4sval)
- 61c1c67: random stuff (4sval)
- f8e929b: reworked how exceptions were displayed (4sval)
- 0be44a3: update stuff that needs to be updated (4sval)
- a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
- 77903ba: hmmm odd chance ๐ค (4sval)
- 83f1f3b: bunch of stuff (4sval)
- 6d5b3f8: fallback (4sval)
- 4a6b12a: f (4sval)
- 0f120f2: prout (4sval)
- 2533166: bump (4sval)
- 1684dfd: no more game check (4sval)
- a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
- 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
- d803257: FModel v4.3.2 (4sval)
FModel v4.3.1.0
Commits
- 3bc1d10: grrrr (4sval)
- ffedb2b: I feel a little scammed (4sval)
- 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
- 56dd963: Move hotfixes too (GMatrixGames)
- f429e7c: multiversus (shade) #312
- ad2f275: don't mind me, simple CTRL S (4sval)
- d046e62: more stuff (4sval)
- 27791e0: done (4sval)
- 8725cda: ctrl s (4sval)
- 263c213: rip fonts (4sval)
- 4e6e544: prout (4sval)
- bc276e1: eheh (4sval)
- ef8e08e: few fixes (4sval)
- 7462928: uh (4sval)
- 516fa33: endpoint configuration template (4sval)
- e2a5a6a: sleeping makes you clever (4sval)
- a8c60ac: xml 1 - json 0 (4sval)
- 947d501: not bullet proof but good enough (4sval)
- 73151ea: instruction (4sval)
- 4a93276: no auto test (4sval)
- 4931313: should not throw exceptions anymore (4sval)
- 3e89b78: panda missions (4sval)
- 527d48f: FModel v4.3.1 (4sval)
FModel v4.3.0.0
Commits
- 3bc1d10: grrrr (4sval)
FModel v4.2.2.2
Commits
- 227dafa: materials + skeleton fix (iAmAsval)
- 1d25732: manual detected games (iAmAsval)
- ec71fc4: expander (iAmAsval)
- 7dc62d2: fix (iAmAsval)
- fdfadda: extract from search window (iAmAsval)
- f0caf24: just getting rid of some output folders (iAmAsval)
- dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
- 05208de: support for multiple images in one package (iAmAsval)
- 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
- fee89eb: FModel v4.2.1 (iAmAsval)
- 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
- fb33536: New NPC design, minimal compared to original (GMatrixGames)
- 0b22a5b: closed #239 (iAmAsval)
- 1603295: user defined image size (iAmAsval)
- 20602ed: display all offerimages in a dav2 (shade) #241
- 1724039: implemented #242 (iAmAsval)
- 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
- 082917d: skbitmap migration (Not Officer)
- a6adddf: can draw and show multiple icons on one extract (iAmAsval)
- 3ad638d: proper fix (iAmAsval)
- 9dfb828: fix (GMatrixGames)
- d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
- 59a952c: per-platform texture support (GMatrixGames)
- 130e586: typo (GMatrixGames)
- 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
- bb0af2d: Update CUE4Parse submodule (GMatrixGames)
- c0a66fa: Manually merge e73f209 (GMatrixGames)
- 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
- ee9fa6f: fixed fortnite live (Officer)
- a594f53: fixed fortnite (iAmAsval)
- 7dff317: FModel v4.2.2 (iAmAsval)
- 3a85fcb: quest fix (XTigerHyperX)
- ff57128: Fix Fortnite BR map viewer showing mask instead of map (GMatrixGames)
- e2523b4: prout (iAmAsval)
- b319d9d: Fortnite InstalledBundles (MountainFlash)
- 8c70664: FModel v4.2.2.1 (iAmAsval)
- c3027d2: check if InstalledBundles dir exists (MountainFlash)
- b88f288: Revert "check if InstalledBundles dir exists" (MountainFlash)
- 75f8681: Adjust windows version name detection (GMatrixGames)
- 8515829: prout (iAmAsval)
FModel v4.2.2.1
Commits
- 227dafa: materials + skeleton fix (iAmAsval)
- 1d25732: manual detected games (iAmAsval)
- ec71fc4: expander (iAmAsval)
- 7dc62d2: fix (iAmAsval)
- fdfadda: extract from search window (iAmAsval)
- f0caf24: just getting rid of some output folders (iAmAsval)
- dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
- 05208de: support for multiple images in one package (iAmAsval)
- 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
- fee89eb: FModel v4.2.1 (iAmAsval)
- 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
- fb33536: New NPC design, minimal compared to original (GMatrixGames)
- 0b22a5b: closed #239 (iAmAsval)
- 1603295: user defined image size (iAmAsval)
- 20602ed: display all offerimages in a dav2 (shade) #241
- 1724039: implemented #242 (iAmAsval)
- 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
- 082917d: skbitmap migration (Not Officer)
- a6adddf: can draw and show multiple icons on one extract (iAmAsval)
- 3ad638d: proper fix (iAmAsval)
- 9dfb828: fix (GMatrixGames)
- d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
- 59a952c: per-platform texture support (GMatrixGames)
- 130e586: typo (GMatrixGames)
- 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
- bb0af2d: Update CUE4Parse submodule (GMatrixGames)
- c0a66fa: Manually merge e73f209 (GMatrixGames)
- 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
- ee9fa6f: fixed fortnite live (Officer)
- a594f53: fixed fortnite (iAmAsval)
- 7dff317: FModel v4.2.2 (iAmAsval)
- 3a85fcb: quest fix (XTigerHyperX)
- ff57128: Fix Fortnite BR map viewer showing mask instead of map (GMatrixGames)
- e2523b4: prout (iAmAsval)
- b319d9d: Fortnite InstalledBundles (MountainFlash)
- 8c70664: FModel v4.2.2.1 (iAmAsval)
FModel v4.2.2.0
Commits
- 227dafa: materials + skeleton fix (iAmAsval)
- 1d25732: manual detected games (iAmAsval)
- ec71fc4: expander (iAmAsval)
- 7dc62d2: fix (iAmAsval)
- fdfadda: extract from search window (iAmAsval)
- f0caf24: just getting rid of some output folders (iAmAsval)
- dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
- 05208de: support for multiple images in one package (iAmAsval)
- 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
- fee89eb: FModel v4.2.1 (iAmAsval)
- 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
- fb33536: New NPC design, minimal compared to original (GMatrixGames)
- 0b22a5b: closed #239 (iAmAsval)
- 1603295: user defined image size (iAmAsval)
- 20602ed: display all offerimages in a dav2 (shade) #241
- 1724039: implemented #242 (iAmAsval)
- 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
- 082917d: skbitmap migration (Not Officer)
- a6adddf: can draw and show multiple icons on one extract (iAmAsval)
- 3ad638d: proper fix (iAmAsval)
- 9dfb828: fix (GMatrixGames)
- d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
- 59a952c: per-platform texture support (GMatrixGames)
- 130e586: typo (GMatrixGames)
- 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
- bb0af2d: Update CUE4Parse submodule (GMatrixGames)
- c0a66fa: Manually merge e73f209 (GMatrixGames)
- 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
- ee9fa6f: fixed fortnite live (Officer)
- a594f53: fixed fortnite (iAmAsval)
- 7dff317: FModel v4.2.2 (iAmAsval)
FModel v4.2.1.0
Commits
- 227dafa: materials + skeleton fix (iAmAsval)
- 1d25732: manual detected games (iAmAsval)
- ec71fc4: expander (iAmAsval)
- 7dc62d2: fix (iAmAsval)
- fdfadda: extract from search window (iAmAsval)
- f0caf24: just getting rid of some output folders (iAmAsval)
- dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
- 05208de: support for multiple images in one package (iAmAsval)
- 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
- fee89eb: FModel v4.2.1 (iAmAsval)
FModel v4.2.0.0
Merge pull request #225 from iAmAsval/dev Dev