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New option for mesh: mesh.showBoundingBox to display mesh's bounding box. You can configure back and front color using scene.getBoundingBoxRenderer(). This function returns a BABYLON.BoundingBoxRenderer where you can define backColor, frontColor and showBackLines (deltakosh)
New basic mesh: BABYLON.Mesh.CreateTorusKnot (deltakosh)
New BABYLON.AnaglyphArcRotateCamera and BABYLON.AnaglyphFreeCamera (michael-korbas), (deltakosh)
New render pipeline system for post-processes. See documentation here (michael-korbas)
Updates
Added parameters to enable or disable a type of texture on all BABYLON.StandardMaterial (demonixis)
New BABYLON.VertexData.ExtractFromMesh function (deltakosh)
Cameras can now have sub-cameras (see BABYLON.AnaglyphArcRotateCamera for example) (deltakosh)
New BABYLON.Engine.runEvenInBackground property. True by default. It allows you to stop rendering when the browser is not the foreground application. (deltakosh)
Darkness of a shadow + shadow on transparent meshes (clementlevasseur)
New event for materials: onCompiled and onError (deltakosh)
Bugfixes
Fixed a bug with collisions cache
Fixed a bug with mesh.dispose when called twice (deltakosh)
Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop (nicolas-obre)