Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.33.0
Changes:
- #15782: Enable .env file for playwright tests
- #15779: EffectWrapper: Fix backward compatibility for alpha mode
- #15777: [EdgeDetectionPostProcess] Optimize RenderTargetTexture handling
- #15775: IBL Shadows accumulation for different scene sizes
- #15776: Collapsible nodes for node editors
- #15774: Better float UI
- #15773: Add toneMapping, contrast, and exposure to Viewer
This list of changes was auto generated.
7.32.5
7.32.4
7.32.3
7.32.2
Changes:
- #15764: update ngre back color
- #15761: fix(Gamepads): duplicate gamepad status check causing each frame to double up calls
- #15756: [NGE] - Optimize Node Optional Binary Input
- #15763: Fix #15756
- #15759: Add cameraAutoOrbit, defaultAnimation, and animationAutoPlay to Viewer
- #15735: Frame graph
- #15760: Glow layer: Fix crash when using vertex alpha in WebGPU
- #15757: Ensure pointerDown and pointerUp calls are paired
- #15753: fix: raw camera texture type mismatch
- #15758: BBox gizmo axis info observable
This list of changes was auto generated.
7.32.0
7.31.2
Changes:
- #15751: fix several bugs
- #15752: Viewer: add clear-color attribute
- #15748: inspecting sky material
- #15750: Allow sliders to go overflow
- #15734: Async loading and parsing of GS
- #15742: Standard material: use the specular color of the material for reflectivity when there's no light
- #15746: Typo
- #15747: solidify nge
This list of changes was auto generated.
7.31.1
Changes:
- #15744: WebGPU: Sync with specification
- #15743: SnapshotRenderingHelper: Fix interaction with performance priority mode
- #15741: SpriteMap LOD Sampling Fix
- #15745: Fix missing matrix
- #15740: Skip frustum clipping in viewer
- #15721: Edge Detection Post Process
- #15739: Allow users to extend the dirty system
- #15738: SnapshotRenderingHelper: Add new helper method
- #15736: Add warning when detecting negative genus
- #15737: Disable performancePriorty for Viewer
This list of changes was auto generated.
7.31.0
Changes:
- #15732: De-dupe copy.svg and copyStep.svg
- #15729: Update GS parsing for back compatibility loading
- #15731: Allow user to specify material for csg2
- #15728: Inspector: Fix crash when viewing texture in inspector with WebGL1
- #15727: Update gltf_validator.js to 2.0.0-dev.3.10
This list of changes was auto generated.
7.30.1
Changes:
- #15720: Reduce splat VRAM size
- #15724: Fix issue when creating instances from a gltf object
- #15725: [NGE] - New Geometry Aggregator Node
- #15726: Fix #15725
- #15677: NME for Gaussian Splatting
- #15723: Make sure the _enginePromise variable is cleared when not needed.
- #15713: CSG2: Using Manifold for boolean operations
- #15722: WebGPU: Fix collisions in bind group cache
- #15716: fixed NME trying to switch to webgpu but failing
- #15714: Fix crash
See More
- #15715: Set missing morph target id for serialization
- #15709: Improve handling of texture names in glTF loader
- #15712: Fix nme switching to webgpu when not supported
- #15710: Materials: Add plug-ins even if the material has already been used for rendering
- #15699: [NGE] Add Pivot input to the Transform Node.
- #15711: Fix #15699
This list of changes was auto generated.