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Releases: BabylonJS/Babylon.js

7.42.0

26 Dec 08:34
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Changes:

  • #16021: Fix volume refresh for GS
  • #16019: Limit cases where KHR_texture_transform offset is adjusted for non-origin rotation

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7.41.1

20 Dec 00:42
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Changes:

  • #16020: Fix onEffectErrorObservable introduced in #15988
  • #16018: Import pass shader in glTF serializer
  • #16017: Allow exporting children of skipped nodes in glTF exporter
  • #16014: Morph target manager: Refactor of code + ability to disable position morphing
  • #16016: Mesh: Fix wireframe for unindexed meshes

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7.41.0

19 Dec 08:40
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Changes:

  • #16015: Adjust KHR_texture_transform offset for non-zero rotation center
  • #16013: Add useFill parameter to CreateScreenshot
  • #16011: More common shader constants and helpers for helperFunctions.fx

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7.40.4

18 Dec 19:20
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Changes:

  • #16012: Add BitArray and use it in OptimizeIndices
  • #15988: use _retryWithInterval where possible
  • #16009: Add a new optimizeIndices features to improve cache hit on large models
  • #16006: Switch from uniform to defines
  • #16003: Allow CustomRequestModifiers to modify URL
  • #15963: Adding normalization to realtime irradiance filtering
  • #16002: Integrate direct glow support in NME
  • #7: FPS Drops from 60 FPS to 30 FPS
  • #16004: Support loading color grading texture from blob url

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7.40.3

16 Dec 20:21
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Changes:

  • #16000: Effect timeout 30 seconds for older devices
  • #15999: WebGPU: Fix crash when using LDR merge in glow layer
  • #15602: Add UV2 morph support and load UV and UV2 morph targets from glTF
  • #15961: Factor out DracoCompression
  • #15998: Inspector: Don't display empty morph targets
  • #15997: Mesh: loss of thin instances during mesh cloning
  • #15996: Update doc for CreateScreenshotWithResizeAsync
  • #15995: Upload Draco encoder modules to CDN

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7.40.2

13 Dec 18:09
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Changes:

  • #15994: Viewer: Allow environment texture and skybox to be set separately (and a couple other small changes)
  • #15993: Fix XR's near interaction's selection mesh positioning

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7.40.1

12 Dec 13:51
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Changes:

  • #15992: rgbdEncoder is needed in a different place
  • #15991: Fix camera getFrontPosition

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7.40.0

12 Dec 08:32
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7.40.0

7.39.3

12 Dec 00:12
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Changes:

  • #15990: Fix leaking state on context lost
  • #15989: Small Viewer fixes
  • #15987: Fix webgpu test flakyness
  • #15984: SPZ rendering quality improvement
  • #15985: Add KHR_node_hoverability to dynamic.ts
  • #15983: Match Babylon's RHS
  • #15979: WebGL shaders: Add new EXTENSION injection points
  • #15981: Grl webgl ubo fix
  • #15982: Adding KHR_node_hoverability
  • #15976: Adding missing part for gltf EXT_lights_ies
See More
  • #15975: FrameGraph: add "execute" task and block
  • #15972: Final touches on glTF serializer rework
  • #15977: Viewer docs related changes
  • #15974: Fix broken nightly Native
  • #15971: MaterialPluginBase: add doNotSerialize
  • #15962: FrameGraph: add support for shadow generators (CSM included)
  • #15973: Fix issue when using core with exactOptionalPropertyTypes: true
  • #15969: Update dependencies and a small fix for Launch.json
  • #15970: Add support for glTF extension EXT_lights_ies

This list of changes was auto generated.

7.39.1

09 Dec 20:03
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Changes:

  • #15967: Material: Fix disposing resources when disposing of a material
  • #15968: Keep splats datas in ram
  • #15965: Fix camera serialization
  • #15964: Fix an issue with effect reference counting
  • #15897: Physics Character Controller
  • #15957: Update launch to match the repo
  • #15959: Add IES to inspector
  • #15958: doc fix: links in readme of loader package
  • #15952: IES shader
  • #15956: Graph tools tests
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  • #15955: WebGPU: fix crash when enabling fog

This list of changes was auto generated.