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Releases: BabylonJS/Babylon.js

7.33.0

07 Nov 08:33
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Changes:

  • #15782: Enable .env file for playwright tests
  • #15779: EffectWrapper: Fix backward compatibility for alpha mode
  • #15777: [EdgeDetectionPostProcess] Optimize RenderTargetTexture handling
  • #15775: IBL Shadows accumulation for different scene sizes
  • #15776: Collapsible nodes for node editors
  • #15774: Better float UI
  • #15773: Add toneMapping, contrast, and exposure to Viewer

This list of changes was auto generated.

7.32.5

05 Nov 21:12
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7.32.4

05 Nov 17:51
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Changes:

  • #15771: Adds a request url accessor
  • #15634: IBL shadows use geometry buffer
  • #15765: Addons package

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7.32.3

04 Nov 23:14
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Changes:

  • #15768: Fix various issues
  • #15769: Mark anisotropyTexture as non-color data in glTF loader
  • #15766: Allow user to disable undo/redo for NGE
  • #15767: make sure rimraf is windows-ready

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7.32.2

04 Nov 20:23
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Changes:

  • #15764: update ngre back color
  • #15761: fix(Gamepads): duplicate gamepad status check causing each frame to double up calls
  • #15756: [NGE] - Optimize Node Optional Binary Input
  • #15763: Fix #15756
  • #15759: Add cameraAutoOrbit, defaultAnimation, and animationAutoPlay to Viewer
  • #15735: Frame graph
  • #15760: Glow layer: Fix crash when using vertex alpha in WebGPU
  • #15757: Ensure pointerDown and pointerUp calls are paired
  • #15753: fix: raw camera texture type mismatch
  • #15758: BBox gizmo axis info observable

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7.32.0

31 Oct 07:25
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7.31.2

30 Oct 00:30
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Changes:

  • #15751: fix several bugs
  • #15752: Viewer: add clear-color attribute
  • #15748: inspecting sky material
  • #15750: Allow sliders to go overflow
  • #15734: Async loading and parsing of GS
  • #15742: Standard material: use the specular color of the material for reflectivity when there's no light
  • #15746: Typo
  • #15747: solidify nge

This list of changes was auto generated.

7.31.1

28 Oct 22:10
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Changes:

  • #15744: WebGPU: Sync with specification
  • #15743: SnapshotRenderingHelper: Fix interaction with performance priority mode
  • #15741: SpriteMap LOD Sampling Fix
  • #15745: Fix missing matrix
  • #15740: Skip frustum clipping in viewer
  • #15721: Edge Detection Post Process
  • #15739: Allow users to extend the dirty system
  • #15738: SnapshotRenderingHelper: Add new helper method
  • #15736: Add warning when detecting negative genus
  • #15737: Disable performancePriorty for Viewer

This list of changes was auto generated.

7.31.0

24 Oct 07:26
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Changes:

  • #15732: De-dupe copy.svg and copyStep.svg
  • #15729: Update GS parsing for back compatibility loading
  • #15731: Allow user to specify material for csg2
  • #15728: Inspector: Fix crash when viewing texture in inspector with WebGL1
  • #15727: Update gltf_validator.js to 2.0.0-dev.3.10

This list of changes was auto generated.

7.30.1

22 Oct 16:58
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Changes:

  • #15720: Reduce splat VRAM size
  • #15724: Fix issue when creating instances from a gltf object
  • #15725: [NGE] - New Geometry Aggregator Node
  • #15726: Fix #15725
  • #15677: NME for Gaussian Splatting
  • #15723: Make sure the _enginePromise variable is cleared when not needed.
  • #15713: CSG2: Using Manifold for boolean operations
  • #15722: WebGPU: Fix collisions in bind group cache
  • #15716: fixed NME trying to switch to webgpu but failing
  • #15714: Fix crash
See More
  • #15715: Set missing morph target id for serialization
  • #15709: Improve handling of texture names in glTF loader
  • #15712: Fix nme switching to webgpu when not supported
  • #15710: Materials: Add plug-ins even if the material has already been used for rendering
  • #15699: [NGE] Add Pivot input to the Transform Node.
  • #15711: Fix #15699

This list of changes was auto generated.