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Releases: BabylonJS/Babylon.js

v1.11

17 Apr 21:58
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  • Major updates
    • New option for mesh: mesh.showBoundingBox to display mesh's bounding box. You can configure back and front color using scene.getBoundingBoxRenderer(). This function returns a BABYLON.BoundingBoxRenderer where you can define backColor, frontColor and showBackLines (deltakosh)
    • New basic mesh: BABYLON.Mesh.CreateTorusKnot (deltakosh)
    • New BABYLON.AnaglyphArcRotateCamera and BABYLON.AnaglyphFreeCamera (michael-korbas), (deltakosh)
    • Tags system (gwenael-hagenmuller)
    • New render pipeline system for post-processes. See documentation here (michael-korbas)
  • Updates
    • Added parameters to enable or disable a type of texture on all BABYLON.StandardMaterial (demonixis)
    • New BABYLON.VertexData.ExtractFromMesh function (deltakosh)
    • Cameras can now have sub-cameras (see BABYLON.AnaglyphArcRotateCamera for example) (deltakosh)
    • New BABYLON.Engine.runEvenInBackground property. True by default. It allows you to stop rendering when the browser is not the foreground application. (deltakosh)
    • Darkness of a shadow + shadow on transparent meshes (clementlevasseur)
    • New event for materials: onCompiled and onError (deltakosh)
  • Bugfixes
    • Fixed a bug with collisions cache
    • Fixed a bug with mesh.dispose when called twice (deltakosh)
    • Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop (nicolas-obre)
  • New demos

v1.10.0

01 Apr 03:33
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v1.9.0

15 Feb 18:48
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  • Major updates
    • Beta support for scene serialization with BABYLON.SceneSerializer.Serialize function (deltakosh)
    • Blender exporter now supports 32 bits indices (deltakosh)
    • Flat shading support (From Blender and with ``mesh.convertToFlatShadedMesh()`) (deltakosh)
  • Updates
    • New mesh.rotate and mesh.translate functions to rotate and translate mesh both locally and globally (deltakosh)
    • New feature for particles: ParticleSystem.forceDepthWrite (deltakosh)
    • Adding a new parameter to pick in order to be able to pick even on multi views (deltakosh)
    • New mesh.lookAt function (professorF)
    • New postprocess system (independent from cameras) (michael-korbas)
    • New mesh.setAbsolutePosition function (gwenael-hagenmuller)
  • Bugfixes
    • Fixing issue with mesh.infiniteDistance (deltakosh)
    • Fixing issue with camera caches (deltakosh)
    • Fixing issue with aspect ratio (deltakosh)
    • Fixing arcRotateCamera angle limitations (deltakosh)
    • Fixing a bug with multi-views: depth buffer was not clear between different passes (deltakosh)

v1.8.5

19 Jan 15:49
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  • Major updates
    • Visual Studio 2013 templates for Windows 8.1 and nuget packages (pierlag)
  • Updates
    • New matrix.multiply function (up to 50% faster) (deltakosh)
    • New matrices cache system for camera (view and projection matrices) (juliengobin)
    • New physics impostor: compound and mesh (still really slow) (deltakosh)
    • Set crossOrigin flag for support CORS (vbouzon)
    • XNA importer: Changes for Right-Left Coordinate Systems & Prefixed Mesh Parts with Mesh Name (professorF)
    • Fixing getPivotMatrix (gwenael-hagenmuller)
    • New geometry functions: getLocalTranslation, setPositionWithLocalVector, getPositionExpressedInLocalSpace,locallyTranslate (gwenael-hagenmuller)
    • Adding multi mesh import from same file(nicolas-obre)
  • Bugfixes
    • Fixing issue when disposing a parent and not its children (deltakosh)
    • Fixing .obj importer (deltakosh)
    • Added guardband checks for impostors' size (deltakosh)

v1.8.0

18 Dec 17:12
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  • Major updates
  • Updates
    • New animation.currentFrame property to get current animation frame (deltakosh)
    • New animation.floatInterpolateFunction property to define custom float interpolation function (deltakosh)
    • New animation.vector3InterpolateFunction property to define custom vector3 interpolation function (deltakosh)
    • New animation.quaternionInterpolateFunction property to define custom quaternion interpolation function (deltakosh)

v1.7.3

13 Dec 20:16
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  • Updates
  • Bugfixes
    • "use strict" is no more included in minified version (deltakosh)
    • Fixing a bug with MSGesture with IE11 on Windows 7 (deltakosh)

v1.7.0

29 Nov 08:15
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  • Major updates
  • Updates
    • New light.excludedMeshes property to exclude specific meshes from light coputation (deltakosh)
    • New texture.anisotropicFilteringLevel property to define the anisotropic level of a texture (deltakosh)
    • New mesh.infiniteDistance property to make a mesh static from the point of view of the camera (deltakosh)
    • New scene.customRenderTargets property to add our own renderTargetTexture (deltakosh)
    • Transparent meshes are sorted back to front (deltakosh)
  • Bugfixes
    • Fixing a bug when cloning mirrorTexture (deltakosh)

v1.6.0

05 Nov 06:43
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v1.5.3.1

28 Oct 13:36
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Updates

  • New lockedTarget for freeCamera in order to allow cameras to track moving targets (deltakosh)
  • Cameras now supports animations (see http://www.babylonjs.com/index.html?TRAIN) (deltakosh)
  • New angularSensibility property for cameras (deltakosh)
  • New upVector property for cameras. Cameras are now not limited to a (0, 1, 0) up vector (deltakosh)
  • New parent property for cameras and lights: Lights, cameras and meshes can be related. For instance a camera can now be attached to a mesh as child and vice versa (deltakosh)

Bugfixes

  • Fixing a bug when exporting materials from Blender (deltakosh)
  • Fixing an issue with IE11 for RT (deltakosh)
  • Fixing an issue with looping animations (deltakosh)

v1.5.2

11 Oct 06:17
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Updates

  • New renderingGroupId for SpriteManager (deltakosh)
  • BoundingBox and BoundingSphere are prepared with an identity matrix during construction (deltakosh)

Bugfixes

  • Fixing a bug preventing wireframe to be displayed (deltakosh)
  • Fixing an issue with last IE update (deltakosh)