Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.38.0
7.37.2
Changes:
- #15946: Grl webgpu simplematerial
- #15951: Minor sandbox parameter fixes
- #15949: Introduce IES file support
- #15943: Various small Viewer fixes
- #15950: Do not pick during a multi-touch gesture
- #15869: GLTF Serializer rework.
- #15947: Fix slight pixel color changes in the CI during sandbox tests
- #15911: Instanced BoundingBoxRenderer
- #3: Add Color tint support to Sprite and Layer
- #4: Enable High DPI display support.
See More
- #15948: Reintroduce shadowdom support
- #15899: [NGE] - Allow the coordinate arrows to be displayed at scene origin
- #15944: Fix #15899
- #15900: Add an option on NGE to hide an input block in the property window
- #15942: Fix #15900
- #15945: Add tone mapping parameter to sandbox
- #15927: Posterize block in NME throwing type mismatch when re-wiring
- #15928: Fix #15927
- #15926: Edge Renderer: Fix edges not displayed the second time we enable the edge renderer for a mesh
- #15922: Fix audio engine init issue
- #15917: Grl webgpu
- #15924: Viewer panning sensitivity
- #15925: feat(virtualjoystick): also handle pointercancel events
- #15878: Separate CDF Renderer from IBL Shadows and use for realtime filtering
- #15919: Fix potential WebGPU leak
- #15923: Add param for interpolation factor to ArcRotateCamera.interpolateTo
- #15920: Viewer material variants
- #15921: Better preview mode + new MatrixSplitter
- #15849: SPZ splat file loader
- #15918: WebGPU: Fix crash when generating shadows for a point light
- #15908: Added UI tests sandbox and graph-based tool
- #15915: WebGL1: Fix test
- #15914: Scalar should not be deprecated because it is used in UMD
- #15912: WebGPU: fix OIT
This list of changes was auto generated.
7.37.0
Changes:
- #15910: Fix disposing of effects for submeshes
- #15909: Fix deref being GCed too early
- #15907: Fix grad
- #15906: Snapshot rendering helper: add support for gaussian splatting meshes
- #15895: feat: add normed 16 bit texture formats
- #15905: TEXTURETYPE_UNSIGNED_INT confusion
- #15884: SCSS - run an update of dependencies, move to modern API - v2
- #15898: Parallel Compilation with no engine
This list of changes was auto generated.
7.36.0
Changes:
- #15901: Allow overriding the playground URL for testing
- #15902: WebGPU: Fix iridescence in PBR material
- #15889: Preparation for playground snapshots and testing
- #15894: Chakra support for weakref as strongref
- #15874: Frame graph: refactor to use InternalTexture instead of RenderTargetWrapper + misc changes
- #15882: fix: Load boundingInfo when use KHR_draco_mesh_compression
- #15888: MSAA render targets: Resolve the depth texture (if any) and allow for manual resolve
- #15896: WebGPU: Fix crash when using depth bias with line and point topology
- #15892: V8 performance hack fix
- #15890: Allow node editors to let the properties be injected onto the nodes
See More
- #15891: Solve preview height issue
- #15887: New visual clue for type conversions
- #15885: facetParameters disableFacetData() doesn't block reuse of updateFacet…
- #15886: Allow EquiRectangularCuteTexture to work in a Worker environment
- #15883: WebGPU: Fix glow layer when using opacity
- #15863: Weak ref
- #15881: Fix LatticePluginMaterial TypeScript error
- #15879: Misc viewer related fixes
This list of changes was auto generated.
7.35.1
Changes:
- #15880: Disabled flaky test
- #15876: Revert "SCSS - run an update of dependencies, move to modern API"
- #15872: add forcedExtension to ITextureCreationOptions
- #15867: SCSS - run an update of dependencies, move to modern API
- #15868: Testing interaction tests using playwright
- #15873: CSG2: make FromMesh return CSG2
- #15871: Remove customStateSet.d.ts
- #15865: Detect invalid hotspots
- #15866: Clipping for GridMaterial
- #15862: Fixes AnimationGroup isPlaying when mask is applied & played more than once
This list of changes was auto generated.
7.35.0
Changes:
- #15826: Update TypeScript
- #15860: fixed leaking observables in Rendering
- #15861: Add missing Bone.dispose()
- #15859: PostProcess: fix shader imports not being ready in ES6
- #15858: EffectLayer: Fix isReady to check readiness for post processes and merge effect
This list of changes was auto generated.
7.34.4
7.34.3
Changes:
- #15855: Better style and popup management for editors
- #15844: PointerDragBehavior: Support all dragAxis
- #15854: Switch to Manifold 3.0
- #15852: Split container - Remove dependencies on split.js
- #15851: Bump cross-spawn from 7.0.3 to 7.0.6
- #15853: Fix ktx texture orientation in sandbox
- #15848: Goal of this PR is to make sure we raise the onNewXXX when the entity…
- #15847: Move tags to all entities
- #15850: fix wrong nme frame rendering
- #15846: fixed leaking observables in XR
See More
- #15845: Contributing: update links in Pull requests
- #15835: Viewer suspend rendering when not visible
- #15813: added onboxhover observable that returns the hovered mesh to boundingboxgizmo
- #15836: Fix AnimationGroup isPlaying when mask is applied
- #15840: GPUPicker: Fix class doc
- #15841: Terrain material: Fix bug when using Cascaded Shadow Maps
- #15834: Include Lit in viewer lib ES6 bundle
- #15833: Viewer world space hotspots
- #15832: PBR material: Fix isScatteringEnabled switch not working as expected
- #15831: WebGPU: Fix crash when using sub-surface scattering
- #15823: Viewer annotation custom element
- #15821: Extract ObjectRenderer from RenderTargetTexture
- #15780: Needed changes to enable the inspector on the viewer
- #15809: Small changes to jest, including the recommended jest extension
- #15830: WebGPU: Add occlusion query module to the core WebGPU engine
- #15828: Add display name texture property
- #15668: Erroneous morph target manager ids
- #15829: Fix Hotspot normal computation//add missing gizmo dispose
- #15825: Yet another voxelization fix for IBL shadows
- #15827: Fix input selection crsh on NRGE
- #15822: Add tags display for Inspector
- #15824: local declarations on windows use \ instead of /
- #15819: Better message
- #15814: hotspot visibility
This list of changes was auto generated.
7.34.1
7.34.0
Changes:
- #15815: Better error message
- #15789: Add speed and delay to camera auto orbit config/props
- #15812: Node editors: Fix editable properties for blocks with inheritance hierarchy
- #15808: Update NRGE colors and define port type on property window
- #15807: Correct spelling in IBL Shadows Pipeline
- #15805: Geometry buffer renderer: Fix normals not transformed by the world matrix when using normal maps
- #15803: Viewer hotspot activation
- #15802: Update comments in ibl shadows
- #15798: Adding support to mimetype autodetection
- #15801: fix(docs): typo in nodeMaterial
See More
- #15778: GS WebGPU + NME ui fixes
- #15790: Increase the visibility of InputText._selectAllTexts() public, or provide an public alternative
- #15797: Fix #15790
- #15788: HTMLMesh rendering issues
- #15796: Fix #15788
- #15792: Fix global declaration processing
- #15785: Frame Graph: Add TAA task + support for history textures
- #15791: Layer: Add support for linear colors
- #15784: Viewer loading progress bar
- #15786: HTMLMesh not working if there's a VolumetricLightScatteringPostProcess on the scene?
- #15787: Fix #15786
- #15783: Html mesh
This list of changes was auto generated.