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@bjsplat bjsplat released this 04 Dec 23:54
· 91 commits to master since this release

Changes:

  • #15946: Grl webgpu simplematerial
  • #15951: Minor sandbox parameter fixes
  • #15949: Introduce IES file support
  • #15943: Various small Viewer fixes
  • #15950: Do not pick during a multi-touch gesture
  • #15869: GLTF Serializer rework.
  • #15947: Fix slight pixel color changes in the CI during sandbox tests
  • #15911: Instanced BoundingBoxRenderer
  • #3: Add Color tint support to Sprite and Layer
  • #4: Enable High DPI display support.
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  • #15948: Reintroduce shadowdom support
  • #15899: [NGE] - Allow the coordinate arrows to be displayed at scene origin
  • #15944: Fix #15899
  • #15900: Add an option on NGE to hide an input block in the property window
  • #15942: Fix #15900
  • #15945: Add tone mapping parameter to sandbox
  • #15927: Posterize block in NME throwing type mismatch when re-wiring
  • #15928: Fix #15927
  • #15926: Edge Renderer: Fix edges not displayed the second time we enable the edge renderer for a mesh
  • #15922: Fix audio engine init issue
  • #15917: Grl webgpu
  • #15924: Viewer panning sensitivity
  • #15925: feat(virtualjoystick): also handle pointercancel events
  • #15878: Separate CDF Renderer from IBL Shadows and use for realtime filtering
  • #15919: Fix potential WebGPU leak
  • #15923: Add param for interpolation factor to ArcRotateCamera.interpolateTo
  • #15920: Viewer material variants
  • #15921: Better preview mode + new MatrixSplitter
  • #15849: SPZ splat file loader
  • #15918: WebGPU: Fix crash when generating shadows for a point light
  • #15908: Added UI tests sandbox and graph-based tool
  • #15915: WebGL1: Fix test
  • #15914: Scalar should not be deprecated because it is used in UMD
  • #15912: WebGPU: fix OIT

This list of changes was auto generated.