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Add third automatic loot option for food and drinks, to have them be consumed immediately #832
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Die4Ever
reviewed
Jun 29, 2024
Die4Ever
reviewed
Jun 29, 2024
…rashing the entire game
merge conflicts and unresolved comments |
that they work even with Confix installed. Based on changes suggested by Wryyyong in PR Die4Ever#823 (real fix for Die4Ever#793)
identified as having fake names and should get a random one instead
have the ammo type already Die4Ever#807
back if it's before frame 0.7, which is when it notifies and tells the game to spawn the grenade projectile Die4Ever#805
doors themselves, and need to wait for the alarms to be set off Die4Ever#830
* change "woman" unfamiliarName to "Woman" * move "woman"->"Woman name fix to DXRFixupParis * Adjust size of teleporters in Cathedral, Ship, and Ocean Lab so you can't get around them Die4Ever#804 * Make sure you can't frob the ramp in HK Level 2 labs * fix HX build * preproc var for bingocheat * bump version to v3.0.1.0 Alpha for devs * buff regular sword * WeaponMegaChoices now clear out any FlagRefs on the weapon choices so that they work even with Confix installed. Based on changes suggested by Wryyyong in PR Die4Ever#823 (real fix for Die4Ever#793) * Fix randomized robot names * Reorganize how pawns with different familiar and unfamiliar names are identified as having fake names and should get a random one instead * Thrown Projectiles will no longer take damage from halon * Gunther and Gilbert have ammo for the possible weapons you can give them in mission 1 and 4 Die4Ever#807 * If giving ammo, an add_ammo amount should apply even if the pawn doesn't have the ammo type already Die4Ever#807 * Throwing grenades and turning to a wall now only gives you your ammo back if it's before frame 0.7, which is when it notifies and tells the game to spawn the grenade projectile Die4Ever#805 * Smoke and gas leaking from barrels will now be moved when they are shuffled * Enemies in the Hong Kong Helibase robot bays can no longer open the doors themselves, and need to wait for the alarms to be set off Die4Ever#830 * add spaces to JacobsShadow hint (Die4Ever#808) * lower the alarm inside M03 boat house (Die4Ever#811) * sewer teleporter in 09_NYC_DOCKYARD can't be squeezed past (Die4Ever#816) * sewer teleporter in 09_NYC_DOCKYARD can't be squeezed past * reduce dockyard sewer teleporter radius * vans not breakable in Zero Rando * fix HX build * splits overlay is an Advanced game option (Die4Ever#824) * give "Trash" and "Not Trash" separate keyboard shortcuts (Die4Ever#829) * paul's bathroom door doesn't shut instantaneously (Die4Ever#817) * paul's bathroom door doesn't shut instananeously * DeusExMover -> #var(DeusExPrefix)Mover * fix HX build --------- Co-authored-by: Die4Ever <die4ever2005@gmail.com> --------- Co-authored-by: theastropath@gmail.com <theastropath@gmail.com> Co-authored-by: Die4Ever <die4ever2005@gmail.com>
Die4Ever
reviewed
Jul 18, 2024
Die4Ever
reviewed
Jul 22, 2024
Die4Ever
reviewed
Jul 22, 2024
Die4Ever
reviewed
Jul 22, 2024
Die4Ever
reviewed
Jul 24, 2024
still some unresolved comments here, putting it back to draft |
Die4Ever
reviewed
Jul 24, 2024
still some other unresolved comments though |
Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
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When the option is set, food and drinks only get autoconsumed when they are actually able to restore anything. Otherwise, they get dropped.