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Catching up #1277
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Catching up #1277
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Identify OP_ClearLeadershipAbilities/OP_ClearAA for Tit
Formatting NPC validation macro.
…ditions [Repositories] Add expedition repositories
[Repositories] Explicitly pass database pointers to repository methods
… compilation and make things easier to maintain
This reverts commit f854137.
Slowly leaking memory for ages! clang-tidy complained about it
These cases probably are exceedingly rare, but they still need to be accounted for. (As in, I don't think anyone has run into these cases too often to cause problems)
[Cleanup] Remove unused files
…rocessing continues.
[Game Play Mechanic] Very simple implementation of Sneak Pull
…xp modifier (#1252) * Add exp mod to npc types to let a server op change the exp modifier a npc gives (useful for custom content) * Updated version.h
Added category tag annotations for group methods.
This function takes a string of deliminated an see if another string is one of those This function also verifies it's not finding a substring
Added category tag annotations for mob methods.
It should be fine to init further down after the early returns. This wasn't really a leak that affected performance, but mainly moving to shutup valgrind
Added category tag annotations for NPC methods.
Add category type annotations to door methods.
Added category tag annotations for Hate Entry methods.
Added category tag annotations for perl entity list methods.
* Convert common/eq_limits.cpp to use make_unique * Convert common/net/console_server.cpp to use make_unique * Convert common/net/servertalk_client_connection.cpp to use make_unique * Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique * Convert common/net/servertalk_server.cpp to use make_unique * Convert common/net/websocket_server.cpp to use make_unique * Convert common/net/websocket_server_connection.cpp to use make_unique * Convert common/shareddb.cpp to use make_unique * Convert eqlaunch/worldserver.cpp to use make_unique * Convert loginserver/server_manager.cpp to use make_unique * Convert loginserver/world_server.cpp to use make_unique * Convert queryserv/worldserver.cpp to use make_unique * Convert ucs/worldserver.cpp to use make_unique * Convert world/clientlist.cpp to use make_unique * Convert world/expedition.cpp to use make_unique * Convert world/launcher_link.cpp to use make_unique * Convert world/login_server.cpp to use make_unique * Convert world/main.cpp to use make_unique * Convert world/ucs.cpp to use make_unique * Convert world/web_interface.cpp to use make_unique * Convert world/zonelist.cpp to use make_unique * Convert world/zoneserver.cpp to use make_unique * Convert zone/client.cpp to use make_unique * Convert zone/corpse.cpp to use make_unique * Convert zone/dynamiczone.cpp to use make_unique * Convert zone/expedition.cpp to use make_unique * Convert zone/main.cpp to use make_unique * Convert zone/mob_ai.cpp to use make_unique * Convert zone/mob_movement_manager.cpp to use make_unique * Convert zone/pathfinder_nav_mesh.cpp to use make_unique * Convert zone/worldserver.cpp to use make_unique
* Add a std::string overload for Database::SetMQDetectionFlag * Replace calls to MakeAnyLenString in client_packet.cpp At least the SetMQDetectionFlag ones * Replace MakeAnyLenString calls in client_process At least SetMQDectectionFlag ones * Replace MakeAnyLenString in embparser fmtlib actually is gross here, oh well. * Replace MakeAnyLenString in merc * Replace MakeAnyLenString in inventory Also if'd out an unfinished implementation of Client::GetItemLinkHash * Replace AppendAnyLenString in zonelist * Replace AppendAnyLenString in zonelist * Replace MakeAnyLenString in clientlist * Nuke MakeAnyLenString/AppendAnyLenString * Fix formatting string in zonelist
* Update zlibng * Set cmake path more directly in zlibng to hopefully fix an issue with the build on drone * I'm dumb, missing / in path * Mackal helps with a dumb gitignore issue * Adding all the files, not sure what's ignoring them and im tired of looking * Some tweaks to zlibng build to hopefully get it to build properly. works on msvc now
* Fix SQL for NPC Spells. * Update 2021_02_15_npc_spell_entries_unsigned.sql
These are arrays!
Initialize Mob::PhR
Fix zlibng paths for appveyor
Fix deletes in DBcore::Open
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