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Releases: Forceflow/ooc_svo_builder

ooc_svo_builder 1.6.4

27 Jul 21:34
6b5e022
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Maintenance release

  • Visual Studio 2022 solution added
  • Removed Travis build, now builds on Github Actions

ooc_svo_builder 1.6.3

05 Jul 21:18
5188e70
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Changes:

  • OpenMP support
  • Performance improvements for parsing big models with tri_convert

ooc_svo_builder 1.6.2

04 Mar 02:08
207721a
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New in this release:

  • Updated libmorton library
  • Updated VS 2019 support

The zip file contains just the Win64 binaries.

ooc_svo_builder 1.6.1

25 Mar 10:17
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New in this release:

  • Updated libmorton library
  • Updated VS 2017 support
  • Barycentric sampling of properties when building colored SVO (thanks @nieznanysprawiciel)

ooc_svo_builder v1.6 alpha

08 May 22:21
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Pre-release
  • Switched to GLM for vector math
  • Fixed huge flaw in partitioning scheme: proper partitioned voxelization and SVO building should work again for all models
  • Updated libmorton to latest release
  • Fixed a lot of compile warnings on latest MSVC compiler

ooc_svo_builder v1.5

02 Jan 16:38
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  • All libmorton fixes included: better morton encoding/decoding
  • Visual Studio 2015 support
  • Easier Windows build configuration through .props files
  • Compilation fixes

v1.2

09 Jan 18:06
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  • New voxelization method based on Schwarz & Seidel method.
  • New morton code encoding method based on LUT's. See this blogpost.
  • Sparse model optimization using extra buffer, configurable with -d
  • Configurable VoxelData structure now, instead of DataPoint struct
  • New timing system for debugging purposes
  • Support for vertex color sampling in tri_convert
  • Linux compilation fixes
  • Updated Readme.md to contain the full manual, removed the old HTML one
  • Various performance improvements

v1.1

18 Sep 12:50
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  • Build scripts for Linux (.sh) and OSX (Cmake)
  • Performance optimizations when using lots of partitions
  • Coloring options for voxelized mesh (linear, normals)
  • CPPCheck optimizations
  • Code cleanup and commenting

v1.0

21 Aug 20:10
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Initial public release