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Validate file exists for add_translation_from_resource #118

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ithinkandicode
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Checks that the file exists before trying to add it as a translation.

Closes #117

@ithinkandicode ithinkandicode added the validation Feature to make things safe and predictable label Feb 15, 2023
@ithinkandicode ithinkandicode added this pull request to the merge queue Feb 15, 2023
Merged via the queue into GodotModding:develop with commit a6c7ee8 Feb 15, 2023
KANAjetzt added a commit that referenced this pull request Feb 16, 2023
…ource_path: String) (#120)

* set more static types, follow style guide more closely, improve readability

* fix missing %s in format strings

* upgrade semver validation to disallow leading zeros and overly long versions

* replace printerr with log_fatal

* use PoolStringArray where applicable

* ✔ added file and dir existence check utils

* ✅ added overwrite handling

* add simple loader self setup through script flag

* don't attempt setup if the autoload already exists

* fix mods dir path not being overridden

* 🔨 renamed functions to be more semantic

* 🔨 2 blank lines after functions

* 🔨 static typing

* fix type inference of game_mod_folder_path

* remove run.gd, as it's no longer needed

* 🔨 removed unnecessary blank lines

* 🔨 fill the void

* Add credits

* fix typo in setup where `ModLoaderUtils` should be `modloaderutils`

* lint - fix not storing returned value in a variable for certain methods

* lint - fix var type set not being able to be inferred

Fixes error: The assigned value doesn't have a set type; the variable type can't be inferred

* fix errors due to func args having the same name as local vars

Fixes 2 `SHADOWED_VARIABLE` errors:
- The local variable 'name' is shadowing an already-defined variable at line 9.
- The local variable 'version_number' is shadowing an already-defined variable at line 15/

* revert non-inferred var type fix

* ✔ added reorder_autoloads()

* ✔ added file data setup

* ✔ added project.binary injection

* ✔ added godotPckTool

* ✔ cleanup project.binary file after injection

* fix typo in `_handle_missing_dependency`

* ✔ added --only-setup cli arg

* validate dependencies and incompatibilities (closes #23)

* remove old version from the intro comment

* add constant for version (`MODLOADER_VERSION`)

* fix: prevent duplicate global class registration

* refactor: utils global class registration does not save anymore, mod_loader exposes a new method for mods to use it and save

* log info instead of warning

* dependency validation: use `get_mod_id`

* shorten `is_dependency_or_incompatibility_valid` to `is_mod_id_valid`, and make the `type` arg optional

* assert that ModLoader is the first autoload

* rename var to `is_mod_loader_first`

* ✔ added --setup-create-override-cfg cli arg

* store log backups and rotate them like godot

* 🔨 fixed the double log

* don't log the full manifest by default, add option to do this

* fixes `log_fatal` to add the missing log to file

Previously this func would not log to the file, which means it wouldn't show in the godot.log during mod development. Note: Unlike the `"error"` condition, I've only used `push_error` instead of also using `printerr`, because `push_error` also seems to print the error already (incl. the `ERROR: ` prefix, which `printerr` doesn't include)

* ✔ added --setup-create-override-cfg cli arg

* 🔨 fixed the double log

* ✔ added get_autoload_array and get_autoload_index

* ✔ updated `_check_first_autoload` to use utils

* 🔨 added back autoload order logging

* 🔨 .trim_prefix("autoload/") instead of .split('/')[1]

* 🔨 might as well just use an array

* 🔨 trim prefix "autoload/" in get_autoload_array()

* 🧹 removed unnecessary var value in get_autoload_array()

* fix: properly parse all types of command line arg values (#103)

* fix: properly parse all types of command line arg values

* refactor: adjust code line in doc comments

* refactor: add cmdline arg fixing wrapper function

* fix: also cover args without =

* ✔ run setup based on position in autoloads (#105)

* downgrade the missing "mods" dir error to a warning (#107)

because the notice is most likely to be seen by modders in the editor, who won't be using the `mods` dir

* Config JSON Tweaks (#108)

* `get_mod_config` - fix missing space in log string

* `get_mod_config` - log improvements

- Generally improve log messages, giving them better user notices that are more accurate to the current issue.
- Use assert for cases where there are definite code errors that need addressing (eg. an invalid mod ID)

* `get_mod_config` - use enums for the error codes

* `get_mod_config` - rename "error" (eg. "error code") to "status"

* `get_mod_config` - remove a redundant bit of text

* ✔ added checks for override.cfg setup (#110)

* ✔ added checks for override.cfg setup

* 🧹 removed logging when no autoloads are set up

If there is no autoloads there will be no mod_loader.gd

* Validate file exists for `add_translation_from_resource` (#118)

* `add_translation_from_resource` - Validate file exists

* `add_translation_from_resource` - fix log name in previous commit

* ✔ bump version string to 5.0.0

* ⚙ Bump version string to 5.0.1

---------

Co-authored-by: Qubus0 <steen.rickmer@gmx.de>
Co-authored-by: otDan <otdanofficial@gmail.com>
Co-authored-by: Chris Bloomfield <43499897+ithinkandicode@users.noreply.github.com>
KANAjetzt pushed a commit to GDami/godot-mod-loader that referenced this pull request Feb 23, 2023
…g#118)

* `add_translation_from_resource` - Validate file exists

* `add_translation_from_resource` - fix log name in previous commit
@ithinkandicode ithinkandicode deleted the add_translation_from_resource-validate-file-exists branch February 28, 2023 22:46
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