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v5.0.1 resource_path validation for add_translation_from_resource(resource_path: String) #120
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fix mods dir path not being overridden
Self setup
Improve static typing and style
fix type inference of game_mod_folder_path
Add overwrite functionality
…m/KANAjetzt/godot-mod-loader into setup_create_override_cfg_cli_arg
--setup-create-override-cfg cli arg
Utils for ModLoader autoload position
* fix: properly parse all types of command line arg values * refactor: adjust code line in doc comments * refactor: add cmdline arg fixing wrapper function * fix: also cover args without =
because the notice is most likely to be seen by modders in the editor, who won't be using the `mods` dir
* `get_mod_config` - fix missing space in log string * `get_mod_config` - log improvements - Generally improve log messages, giving them better user notices that are more accurate to the current issue. - Use assert for cases where there are definite code errors that need addressing (eg. an invalid mod ID) * `get_mod_config` - use enums for the error codes * `get_mod_config` - rename "error" (eg. "error code") to "status" * `get_mod_config` - remove a redundant bit of text
* ✔ added checks for override.cfg setup * 🧹 removed logging when no autoloads are set up If there is no autoloads there will be no mod_loader.gd
* `add_translation_from_resource` - Validate file exists * `add_translation_from_resource` - fix log name in previous commit
Qubus0
approved these changes
Feb 16, 2023
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let's do this
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