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Guake multi-monitor placement / unity dock width subtraction in monitor without dock #422
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Look pretty simple. If in unity environment, but if NOT on the screen where there is the dock, so do not substract 64 pixels. |
I wouldn't hard code it to 64 pixels as the launcher size can be changed. Instead you should look at |
Agree |
is it still applicable? |
Greetings. I am experiencing a similar problem (observed both in version 0.5.0 and version 0.7.0) where the width of the guake window does not extend across the entire screen. In my situation, however I have only one monitor in use. As illustrated in the screenshot, observe the gap between the edge of the guake window and the right-hand side of the screen. P.S. Thanks for Guake :-) |
Changing guake-0.7.2/src/guake/guake_app.py line 871: |
I have the opposite problem on Gnome 3.28 with Wayland. On my primary monitor, Guake extends too far and goes into the 2nd monitor. By exactly the width of the dock / dash. On my 2nd monitor without the dash, it is the right width. On my 3rd monitor which has a different resolution, Guake is way too big and extends back on to the primary monitor. It seems like it is not re-calculating width based on the current monitor and also accounting for the dock if present. |
It seems like this is the same issue as #1350 |
Sadly, i have no way of testig it. I would welcome a lot a pull request ! |
A patch #1765 that may fix this has just been merged. Can you confirm whether or not this is fixed in the current git main? If you can't compile, updates when the next version is released are also welcome. |
I have commented in #1765 |
Hi, first of all, thank you for your great terminal!
Probably, this is another problem with multi-monitor case.
I am place dock only for second, right monitor, and disable it for first, left (i attached a screenshot).
But, how you can see, guake anyway subtract 64 pixels from width.
I can "fix" this if replace
if unity_hide != 1
withif False:
(and file guake_app.py probably, not guake.py). But, this is dirty, stupid, works only for me and only for this case.Probably, there can be simpler solution (or im miss something). Or, if not, than, will be so cool, if you can add some option to avoid this problem in future releases.
Thanks!
"Fixed" problem:
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