Releases: KnightMiner/ChessPawns
Releases · KnightMiner/ChessPawns
1.5.0 for Advanced Edition
General
- Rebalance weapon costs for advanced edition
- Diagonal movement skills now grant +2 diagonal move per upgrade instead of +1. King gains +1 orthogonal, +1 diagonal each level
- Fix diagonal move showing teleport images
Rook Mech
- Replace rook push upgrade with diagonal upgrade
- Rook upgrades now grant diagonal movement, so turning the rook into a queen is achievable
- Movement numbers tweaked, rook now shows as defaulting to 4 move instead of 7 (for better compat with Kai)
- Pawn explosions are now included in damage preview to help with the achievement
Knight Mech
- Knight mech when boosted now cracks the starting tile
- Knight mech is now marked as a jumper, so it gets proper target area for control mech
- Can no longer target frozen enemies
Bishop Mech
- Now a science mech instead of a second brute
- Weapon changed to do no damage but to start with push
- Upgrade allows orthogonal attacking
1.4.0
This release has been tested against Into the Breach Advanced edition and appears to be functional.
- Improve code for throwing rocks to be less hacky
- Switch to Mod Loader functions for palettes, shop weapons, and achievements
- Add some safety to global weapon accesses
- Make knight use max health always for attacks when shielded
- Declare move skills using strings instead of globals - may break pilot mods that have not updated to the latest pawnMoveSkill Library
1.3.0 for Into the Breach 1.2
- Updated to support Into the Breach 1.2
- Units now use a custom white palette instead of the vanilla yellow
- Made boss one shot achievement only work on bosses with 5 or more health (work around boss minions)
- Fix tooltips showing on some wrong screens
1.2.0 for Into the Breach 1.1
- Reduced the default maximum pawns for the king to 1
- Can be upgraded to 2
- Gave pawns the option to attack diagonally
- Will not push, but the pawn will take the space
1.1.1 for Into the Breach 1.1
- Added compatibility for CauldronPilots with custom move skills
- Reduce number of spaces a move 1 mech can target
- Fixed extra pixels in pawn death animation
- Fix a few bugs in diagonal movement
- Fix a crash with rook attacks
1.1.0
Features
- General
- Added tutorial tips for all custom moves*
- Added traits for all custom moves*
- Knights
- Reduced starting health to 3 from 4, for consistency with vanilla
- Attacking frozen enemies now deals 1 extra damage to the knight
- Can target damaged mountains
- Added tooltips to make it more clear why enemies can be targeted
- Max damage is now based on current health instead of max (configurable)
- Rook
- Can now target mountains, damages it and throws a rock to the target (configurable)
- Throw range upgrade is now default behavior
- New push upgrade, to push to the sides of the thrown unit
- Improved weapon image
- King
- Pawn explosion now costs 3 cores, but can target water and holes for an immediate explosion
- King damage preview now shows damage caused by pawn explosions
- King now properly moves diagonally instead of leaping*
- Achievements
- Added three mod achievements. Completing all three will unlock a secret*
- Added achievements for beating the game with each island count, and for a perfect 30k*
Fixes
- Rooks and knights no longer destroy targeted time pods
- Fixed rook mech not working with Prospero or Kwan's abilities
- Fixed no sound effect when deploying a rock with the rook*
- Fix knight with 0 move being able to move still*
Anything marked * was added since the 1.0.1 beta.
1.0.1
Features
- Knights
- Reduced starting health to 3 from 4, for consistency with vanilla
- Attacking frozen enemies now deals 1 extra damage to the knight
- Can target damaged mountains
- Added tooltips to make it more clear why enemies can be targeted
- Max damage is now based on current health instead of max (configurable)
- Rook
- Can now target mountains, damages it and throws a rock to the target (configurable)
- Throw range upgrade is now default behavior
- New push upgrade, to push to the sides of the thrown unit
- King
- Pawn explosion now costs 3 cores, but can target water and holes for an immediate explosion
Fixes
- Rooks and knights no longer destroy targeted time pods
- Fixed rook mech not working with Prospero or Kwan's abilities
1.0.0
First fully public release
Changes from pre-release:
- Improved rook charge animation
- Add explosive trait to pawns
- Add chess weapons to the shop
- Added mod icon
- Pawns now use the launching mech's colors
Fixes:
- Added workaround for 2.4.0 modloader bug
- Fix knight pod damage not being part of a SkillEffect
- Fix knight being able to target the old earth dam
- Switched fake damage to weapon preview to make behavior more consistent
- Fixed inconsistent weapon names
0.0.2
- Improved position of knight sprite on the board
- Knight attacking an enemy with ACID now takes less self damage
- Fix a crash with tooltips on modloader version 2.4.0
0.0.1
- Initial release of the mod