-
Notifications
You must be signed in to change notification settings - Fork 253
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Redesigned Lifeline #4314
base: master
Are you sure you want to change the base?
Redesigned Lifeline #4314
Conversation
Just a reminder that with how clunky ss13 systems are some QoL changes are actually balance changes. This all but makes handheld crew monitors, crew consoles and crew pinpointers redundant if you're one of the few people who knows about lifeline existing. Is that a good thing? maybe? Just be aware of it |
I liked the radar thing... |
… and a few small bits
ci's haunted |
@Sorenon pull latest upstream master, hopefully fixed now |
Attempting to fix a CI bug
@Absolucy ty for all the help, you're a star |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
this is leading to constant runtimes, i.e
monkestation/code/game/machinery/computer/crew.dm:45
Human without a suit sensors compatible uniform is in suit_sensors_list
About The Pull Request
Redesigned lifeline to be more user friendly by adding:
Old
New
Why It's Good For The Game
Makes the finding people less frustrating for blueshields and paramedics
Changelog
🆑
qol: redesigned the lifeline program
fix: improved consistency between the basic crew monitor and blueshield crew monitor
add: added NT Net backed tracking to the crew monitor and lifeline
qol: minor crew monitor tweaks such as a prisoner colour and filtering by tracking
/:cl: