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Releases: Muscipular/cgmsv-lua

v0.2.4

15 Feb 02:54
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v0.2.4 Pre-release
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[+] NL.RegPreItemPickUpEvent 获取物品前事件
[#] NL.RegItemPickUpEvent 不再拦截物品获取
[#] NLG.Rand及引擎随机数实现改为MT19937算法
[#] 为math.random 默认添加启动时间作为随机数种子
[#] 自动执行建表操作无须再执行sql

v0.2.3

13 Feb 16:25
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v0.2.3 Pre-release
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[+] Char.GetUUID
[+] Char.GetTempData
[+] Char.SetTempData
[#] Skill转为c++实现
[+] Pet突破63bp
[+] Pet.AllowBpOverflow 调用突破63bp限制
[+] Pet.GetUUID

v0.2.2

12 Feb 08:38
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v0.2.2 Pre-release
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[+] Char.SetExtData
[+] Char.GetExtData
[+] DamageHook支持自爆和大地之怒
[+] NL.RegCheckDummyDollEvent 是否允许使用替身娃娃
[+] NL.RegAfterCalcCharaBpEvent 计算基础属性后事件
[+] NL.RegAfterCalcCharaStatusEvent 计算装备属性后事件
[+] 宠物、角色添加UUID(唯一ID)通过Char.GetExtData(charIndex, -1)获取
[+] 修复宝石堆叠时制作时消耗一整组的问题
[+] 修复补血魔法套装效果
[#] 部分崩端修复

1. 修复覆盖gmsv_hook_9582a0b6.7z到gmsv.exe下
2. 执行sql.txt

v0.2.1

08 Feb 07:48
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v0.2.1 Pre-release
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[#] Protocol库迁移到C++
[#] MT19937随机库迁移到C++
[#] 修复一些bug

v0.2.0

07 Feb 07:22
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v0.2.0 Pre-release
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[+] 迁移HOOK实现到C++
[+] 调整内存分配最大量到1048576
[+] 避免部分伤害溢出

v0.1.34

25 Jan 15:35
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v0.1.34 Pre-release
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[#] 修复TechOptionEvent参数问题
[#] 修复TechOptionEvent对魔法的AR参数支持
[#] 修复魔法套装效果对AR的支持
[#] Item.GetTimeLimit 修复
[#] 战栗数据溢出修复

v0.1.33

24 Jan 17:14
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v0.1.33 Pre-release
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[#] 修复连战接口问题

v0.1.32

23 Jan 14:06
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v0.1.32 Pre-release
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[#] 修复gc引起得崩端

v0.1.31

22 Jan 15:47
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v0.1.31 Pre-release
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[#] bug fixed

v0.1.30

22 Jan 15:05
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v0.1.30 Pre-release
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[+] Battle.GetSlot
[+] Char.UpCharStatus
[+] NL.RegBattleSummonedEnemyEvent
[+] Battle.GetBattleFieldAttribute
[+] Battle.SetBattleFieldAttribute
[+] Battle.SetNextBattle支持BattleNextEnemyEvent
[+] NL.RegBattleNextEnemyEvent
[+] NL.RegBattleSummonEnemyEvent
[+] Battle.CalcAttributeDmgRate 获取属性克制关系
[+] Item.TohelosIgnoreEnemyLv 移除深蓝九号等级限制