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Releases: Muscipular/cgmsv-lua

v0.1.9

26 Oct 18:04
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v0.1.9 Pre-release
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[#] map bug修复

v0.1.8

26 Oct 08:57
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v0.1.8 Pre-release
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[+] NL.RegScriptCallEvent npc脚本luac命令回调事件

v0.1.7

22 Oct 04:43
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v0.1.7 Pre-release
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[+] NLG.FindUser 查找在线用户
[+] Map.GetDungeonExpireTime 获取迷宫剩余时间
[+] Map.GetDungeonExpireAt 获取迷宫过期时间
[+] regGlobalEvent 支持ProtocolOnRecv事件
[+] Delegate.RegProtocolOnRecv
[+] Delegate.RegDelProtocolOnRecv
[+] autoUnlock模块自动解锁崩端导致的卡号

v0.1.6

19 Oct 08:01
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v0.1.6 Pre-release
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  • [+] Char.SetPetDepartureState 设置宠物战斗状态
  • [+] Char.SetPetDepartureStateAll 设置宠物战斗状态
  • [+] Char.TradeItem 直接交易物品
  • [+] Char.TradePet 直接交易宠物
  • [+] Char.GetEmptyItemSlot 获取空物品栏
  • [+] Char.GetEmptyPetSlot 获取空宠物栏
  • [+] Battle.ActionSelect 选择战斗指令
  • [+] Battle.IsWaitingCommand 判断是否等待指令
  • [#] 修复假人首次装备可能装备不上的问题
  • [#] 修复autoBattle假人宠物没经验的问题
  • [#] 修复血魔池没购买也能全恢复的bug
  • [#] 修复道具拖放接口问题

v0.1.5

12 Oct 10:45
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v0.1.5 Pre-release
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  1. 修复GlobalEvents的一些问题
  2. 增加Data.EnemyGetDataIndex
  3. 增加Data.EnemyGetData
  4. 增加Data.EnemyBaseGetDataIndex
  5. 增加Data.EnemyBaseGetData
  6. 重构mCard模块
  7. 移除gmsvData模块

v0.1.4

11 Oct 09:33
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v0.1.4 Pre-release
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调整legacyModule Delegate处理
新增NL.RegItemExpansionEvent 用于物品说明处理
新增Char.CalcConsumeFp 用于获取技能所需要的fp

v0.1.3

08 Oct 05:11
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v0.1.3 Pre-release
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重构兼容普通lua模块的代码

v0.1.2

27 Sep 08:59
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v0.1.2 Pre-release
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重构admin 内挂相关代码单独移到ng.lua
重构事件注册逻辑,保证按注册顺序执行

v0.1.1

26 Sep 14:25
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v0.1.1 Pre-release
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修复直接普通Lua直接调用NL.Reg*****时报错

v0.1.0

26 Sep 02:47
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v0.1.0 Pre-release
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