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Add sqrt for math #3242
Add sqrt for math #3242
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Thanks @jjz. Some things we want to do before merging:
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I don't know what kind of evaluation is needed, because this method is |
The version in #3282 is simpler (no special case, but has the drawback of overflowing for
This can be fixed by doing
I suggest we use that version. |
Gas costs are worryingly high. Finding the |
PRB has a version with constant cost IMO this would be much better. It's a bit more expensive for small values, but it is orders of magnitude cheaper for big values. |
contracts/utils/math/Math.sol
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@@ -149,4 +149,62 @@ library Math { | |||
} | |||
return result; | |||
} | |||
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/** | |||
* @dev Returns the square root of a number. |
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This is only the case for perfect squares, we should document the behavior for the other numbers. I suppose it rounds down.
Does it make sense (is it possible?) to provide a version with a Rounding
argument?
Do you think we can document some aspect of the efficiency of this function? It's O(1) but can we say anything stronger in terms of the constants involved?
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Added a version with Rounding
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I guess we could provide an upper bound on the gas cost, I'm not sure what else we can say
contracts/utils/math/Math.sol
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// of the bits. the partial result produced is a power of two that verifies `result <= sqrt(a) < 2 * result` | ||
uint256 result = 1; | ||
uint256 x = a; | ||
if (x > 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF) { |
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I would write this like this, otherwise we basically need to count F
s to know if the code is right.
if (x > (1 << 128) - 1) {
The compiler seems to optimize this expression to a constant, even when optimizations are disabled.
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then what about doing x >= 1 << 128
. Would that also get optimized? to the same bytecode. Because there is no gte
opcode I'm worried it would be compiled to not(lt(..., ...))
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I think I found an even better rewording.
contracts/utils/math/Math.sol
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// For our first guess, we use the log2 of the square root. We do that by shifting `a` and only counting half | ||
// of the bits. the partial result produced is a power of two that verifies `result <= sqrt(a) < 2 * result` |
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I don't think this is clear or accurate.
For our first guess, we use the log2 of the square root.
What does it mean that we "use the log2"? I read this like saying that our guess is log2(sqrt(a))
, but I don't think this is true.
I also find the part about shifting a
confusing.
Co-authored-by: Francisco Giordano <frangio.1@gmail.com>
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Looks good to me.
Fixes #3149
When we use SWAP, we often need to use the
sqrt
operation, which is not in Math, so I added it.https://github.com/Uniswap/v2-core/blob/4dd59067c76dea4a0e8e4bfdda41877a6b16dedc/contracts/UniswapV2Pair.sol#L95
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