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DevGuide Classes
This is essentially a brain dump of key facts about the various classes that make up the SCons internals. There's been talk that some of this information more properly belongs in some of the other Architecture sections. If so, cool--feel free to edit or move this stuff around as makes sense.
There are TODO sections here that list various architectural ideas that have been hanging around in the ether (or SK's head) for a while. Some of them are small, some are big. If you want to dive in on something architectural, feel free to tackle one of these. It would be a good idea to discuss it first on the scons-dev mailing list, just to make sure that no one else is already duplicating the effort, and that the idea still makes sense. (Architectural directions may have changed over time.)
PLEASE feel free to ask clarifying questions, either on scons-dev, or by editing your question into the wiki. Also feel free to add your own clarifications (it's a wiki, after all).
[Added by JGN 2007/02/05] This is effectively a first draft of a Module Overview, except that it focuses on classes rather than collection of classes. I'm leaving it with this name for the time being, but eventually it should grow sub-pages for each module. I've also added an clearly-incorrect initial guess of the classes that should be under each topic. I just took the classes that occur at the top level (i.e., classes where the class
declaration has no indentation), so optional classes, or classes whose contents are generated dynamically are not represented. It also includes internal classes that should not be part of the API.
An Action
is an object that actually controls the creation of one or more targets in the real world (on disk) from zero or more sources. There are two main flavors: CommandAction
, which builds targets by executing a command, FunctionAction
, which builds targets by executing a Python function. There is a ListAction
container that can encapsulate a list of other Actions
and allow other objects (primarily Executor
) to treat them as a more-or-less atomic list.
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Action
ActionBase
ActionCaller
ActionFactory
CommandAction(_ActionAction)
CommandGeneratorAction(ActionBase)
FunctionAction(_ActionAction)
LazyAction(CommandGeneratorAction, CommandAction)
ListAction(ActionBase)
_ActionAction(ActionBase)
_Null
- TODO
- Explore getting rid of a separate
ListAction
class, or rather have everything be aListAction
, with single actions just beingListAction
objects with one entry. This would makeListAction
different fromCommandAction
+FunctionAction
, but might allow us to simplify the APIs becauseListAction
would be the only "public" interface.
- Explore getting rid of a separate
A Builder
is probably the most visible object to the SConscript
writer, being the thing that gets called to describe that you want a given set of targets built from a given set of sources. A Builder
used to be responsible for actually executing the underlying Action
objects when the time came to walk the dependency graph and really build the file, but that proved to be a problem because a Builder
may typically be called many times (to build many programs or object files), and each of those may be called through a different construction environment or with different overrides. Now all a Builder
call really does is translate its arguments into Nodes
and set up an Executor
object, which is the thing that actually holds the necessary associations so we can calculate once and only once the information necessary to decide whether a target (or list of targets) needs to be rebuilt.
-
Builder
BuilderBase
CallableSelector(SCons.Util.Selector)
CompositeBuilder(SCons.Util.Proxy)
DictCmdGenerator(SCons.Util.Selector)
DictEmitter(SCons.Util.Selector)
EmitterProxy
ListEmitter(UserList.UserList)
OverrideWarner(UserDict.UserDict)
_Null
-
Defaults
NullCmdGenerator
Variable_Method_Caller
-
Configuration (SConf.py)
CheckContext
ConfigureCacheError(SConfError)
ConfigureDryRunError(SConfError)
SConf
SConfBuildInfo(SCons.Node.FS.FileBuildInfo)
SConfBuildTask(SCons.Taskmaster.Task)
SConfError(SCons.Errors.UserError)
SConfWarning(SCons.Warnings.SConsWarning)
Streamer
There are two main construction environment classes, Environment.Base
and Environment.SubstitutionEnvironment
. Confusingly enough, SubstitutionEnvironment
is actually the base class. We started out with just the Environment.Base
class, and it contained a lot of stuff. However, we publicized the idea that you could just subclass Environment.Base
and re-assign to it in order to get your own customized construction environment, and people started using it. But because it was the one base class, it started getting a lot of stuff jammed into it. At some point, we decided it would be good to have a really minimal base class that behaved like a construction environment (in particular, had the necessary methods for our variable substitution), but wasn't populated with the Builder
s and method calls that had already become attached to the Environment.Base
class. Consequently, the methods in SubstitutionEnvironment
ended up getting factored out. At some point, it would probably be nice to swap names, but we have the backwards compatibility issues to consider.
- TODO
- Rename
SubstitutionEnvironment
toBase
andBase
to ??? (figure out backwards compatibility issues...) - Investigate turning this back into a subclass of
UserDict
. A comment there says we don't make it aUserDict
for performance reasons, but those reasons may no longer be valid, or we might be able to get the benefits of the standardUserDict
by overriding one or two methods that exhibit performance issues.
- Rename
-
Environment
-
Environment.py
Base(SubstitutionEnvironment)
BuilderDict(UserDict)
BuilderWrapper
OverrideEnvironment(Base)
SubstitutionEnvironment
_Null
-
Subst.py
CmdStringHolder(UserString.UserString)
Literal
NLWrapper
SpecialAttrWrapper
Target_or_Source
Targets_or_Sources(UserList.UserList)
-
(((Probably should be discussed in the module that throws them)))
-
Exceptions
Errors/BuildError(Exception)
Errors/ExplicitExit(Exception)
Errors/InternalError(Exception)
Errors/StopError(Exception)
Errors/TaskmasterException(Exception)
Errors/UserError(Exception)
Warnings/CacheWriteErrorWarning(SConsWarning)
Warnings/CorruptSConsignWarning(SConsWarning)
Warnings/DependencyWarning(SConsWarning)
Warnings/DeprecatedWarning(SConsWarning)
Warnings/DuplicateEnvironmentWarning(SConsWarning)
Warnings/MisleadingKeywordsWarning(SConsWarning)
Warnings/MissingSConscriptWarning(SConsWarning)
Warnings/NoMD5ModuleWarning(SConsWarning)
Warnings/NoMetaclassSupportWarning(SConsWarning)
Warnings/NoParallelSupportWarning(SConsWarning)
Warnings/ReservedVariableWarning(SConsWarning)
Warnings/Warning(SCons.Errors.UserError)
This is the object that really controls execution of an Action
object (or list of Action
objects) to build a list of targets. AddPreAction()
and AddPostAction()
are handled here. Once upon a time, Action
execution was handled more-or-less directly by the Builder
s themselves. The problem with that was a Builder
will get called multiple times to build multiple targets, through different construction environments and with different construction-variable overrides. When that information was spread out in the other objects, and you had a list of target files, we had to assemble the information repeatedly and re-calculate it for each target in the list. An Executor
allows us to calculate the Action
signature once, and to apply an up-to-date status of all of the targets built when the Executor
is invoked.
-
Executor
Executor
Null(_Executor)
-
Memoizer
A
CountDict(Counter)
CountValue(Counter)
Counter
M
Memoizer
- TODO
- Get rid of
Memoizer
class, looks like it's left over
- Get rid of
This is the big, hairy center of things. The whole Node
class structure has gotten unwieldy as we've shoved more things into it over time and it would be really, really good to refactor it to make it easier to work with. (Maybe this XXX TEXT MISSING
The basic idea behind the Node
class hierarchy is to separate the dependency management methods and attributes from the methods and attributes that represent the real-world thing that the Node
represents (the file, directory, Python value...). The way in which we did this, though, was to make the dependency management layer the base class (Node.Node
) and then derive subclasses for the Nodes
that represent real-world things (Node.FS.File
, Node.FS.Dir
, Node.Python.Value
, etc.).
-
Nodes
-
Node/
BuildInfoBase
Node
NodeInfoBase
Walker
Alias/Alias(SCons.Node.Node)
Alias/AliasBuildInfo(SCons.Node.BuildInfoBase)
Alias/AliasNameSpace(UserDict.UserDict)
Alias/AliasNodeInfo(SCons.Node.NodeInfoBase)
FS/Base(SCons.Node.Node)
FS/BuildInfo(FileBuildInfo)
FS/Dir(Base)
FS/DirBuildInfo(SCons.Node.BuildInfoBase)
FS/DirNodeInfo(SCons.Node.NodeInfoBase)
FS/DiskChecker
FS/Entry(Base)
FS/EntryProxy(SCons.Util.Proxy)
FS/FS(LocalFS)
FS/File(Base)
FS/FileBuildInfo(SCons.Node.BuildInfoBase)
FS/FileFinder
FS/FileNodeInfo(SCons.Node.NodeInfoBase)
FS/LocalFS
FS/NodeInfo(FileNodeInfo)
FS/RootDir(Dir)
FS/_Null
Python/Value(SCons.Node.Node)
Python/ValueBuildInfo(SCons.Node.BuildInfoBase)
Python/ValueNodeInfo(SCons.Node.NodeInfoBase)
-
Sig/
Calculator
- (((clearly missing some)))
-
- TODO
- Explore refactoring the
Node
class hierarchy to use delegation instead of inheritance for the relationship between the dependency-management parts of aNode
and the real-world parts of aNode
.
- Explore refactoring the
-
Optik
BadOptionError(OptikError)
OptikError(Exception)
Option
OptionConflictError(OptionError)
OptionError(OptikError)
OptionParser
OptionValueError(OptikError)
Values
-
Options
Options
_ListOption(UserList.UserList)
_PathOptionClass
This is a newer class to encapsulate lists of directory Nodes
. Its purpose in life is to try to cache lookups of different path lists of directories (the things like $CPPPATH
, $LIBPATH
, etc.) so that we can avoid searching for directories (turning strings into Nodes
) for different construction environments that use the same values while still delaying evaluation of the construction variables. We don't try to do a perfect job of detecting duplicates, we just want to be good enough to save cycles.
-
PathList
PathListCache
_PathList
-
Platform
PlatformSpec
TempFileMunge
-
SConsign
-
SConsign.py
Base
DB(Base)
Dir(Base)
DirFile(Dir)
-
dblite.py
dblite
-
- TODO
* Explore really separating the two parts of what we mean by "scanning:" the part that opens the file and looks for
#include
lines, and the part that searches directory lists (PathList
objects) for existing or to-be-built dependency files. -
Scanner
-
Scanner.py
Base
Classic(Current)
ClassicCPP(Classic)
Current(Base)
D(SCons.Scanner.Classic)
F90Scanner(SCons.Scanner.Classic)
FindPathDirs
LaTeX(SCons.Scanner.Classic)
Selector(Base)
_Null
-
cpp.py
DumbPreProcessor(PreProcessor)
FunctionEvaluator
PreProcessor
-
-
Script
TargetList(UserList.UserList)
Main/BuildTask(SCons.Taskmaster.Task)
Main/CleanTask(SCons.Taskmaster.Task)
Main/CountStats(Stats)
Main/MemStats(Stats)
Main/OptParser(OptionParser)
Main/QuestionTask(SCons.Taskmaster.Task)
Main/SConscriptSettableOptions
Main/Stats
Main/TreePrinter
SConscript/DefaultEnvironmentCall
SConscript/Frame
SConscript/SConsEnvironment(SCons.Environment.Base)
There are two parts, one is the Taskmaster
class itself. It's only responsible for walking the dependency graph and deciding when a given Node
is ready to be evaluated (for whether it's up-to-date or must be rebuilt). A Node
is ready for evaluation when all of its children (if any) are up-to-date. As part of determining a Node's
current list of children, the Node
and its source files may be scanned for implicit dependencies.
The second part is the Task
class, which handles a Node
after the Taskmaster
has decided it's ready for evaluation. It controls whether or not the must be checked or whether the Node
should always be "built." The Task
class is intended to be sub-classed by the wrapping interface to provide custom behavior, such as whether or not a message should be printed if a target is up-to-date, how exceptions should be handled, etc.
-
Taskmaster
-
Taskmaster.py
Stats
Task
Taskmaster
-
Job.py
Jobs
Parallel
Serial
-
-
Tool
Tool
fortran/VariableListGenerator
intelc/IntelCError(SCons.Errors.InternalError)
intelc/MissingDirError(IntelCError)
intelc/MissingRegistryError(IntelCError)
intelc/NoRegistryModuleError(IntelCError)
linkloc/LinklocGenerator
msvs/Config
msvs/_DSPGenerator
msvs/_DSWGenerator
msvs/_GenerateV6DSP(_DSPGenerator)
msvs/_GenerateV6DSW(_DSWGenerator)
msvs/_GenerateV7DSP(_DSPGenerator)
msvs/_GenerateV7DSW(_DSWGenerator)
mwcc/MWVersion
qt/GeneratedMocFileNotIncluded(ToolQtWarning)
qt/QtdirNotFound(ToolQtWarning)
qt/ToolQtWarning(SCons.Warnings.SConsWarning)
qt/_Automoc
-
Utility
-
Util.py
CLVar(UserList)
CallableComposite(UserList)
DisplayEngine
LogicalLines
NodeList(UserList)
OrderedDict(UserDict)
Proxy
Selector(OrderedDict)
-
compat/
_UserString/UserString
_subprocess/Popen(object)
- (((clearly some missing)))
-