What's Changed
- Make main testing scene with 2 enemies
- Cards are mostly finished (stats, targeting, energy, effects)
- A map and a light mechanic
What's to come
- Make a link between the map and the scene being displayed
- Save system
- Add the stress bar mechanic
- Add content to various events (dialogues, shop, rest site)
New Contributors
- @cheesefrycook made their first contribution in #1
- @Turtyo made their first contribution in #13
- @Tysterman74 made their first contribution in #24
- @multi-arm made their first contribution in #30
- @JonaLam made their first contribution in #37
- @Paper-2 made their first contribution in #40
- @Tomzkk made their first contribution in #60
Thank you to Kotoschneep and Ago from the art team for the game logo (respectively, Fauna's image and the background).
Thank you to Endy for the game splash art on the loading screen.
A proper credit scene at the end of the game and a credit screen available from the menu will be made later to include everyone that participated in the project (not just the programming team).
Full Changelog: https://github.com/Saplings-Projects/1M_sub/commits/v1.0-alpha
Note
Don't expect much from this release, as this is still very rudimentary, and is more meant as a first test for exporting and releasing on Github.
And if anyone from much later is reading this, I hope we didn't stay stuck at the stage we are at currently 😆