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ATF Gallery
Gary edited this page Mar 28, 2014
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Also, see our list of adopters.
Image | Description |
---|---|
Charter level editor |
Naughty Dog's Charter level editor uses ATF 1. |
width=432px Surfer shader editor |
Naughty Dog's shader editor uses ATF 2. |
CoreText Editor |
CoreText Editor, developed by Guerrilla, is a cinematic sequence editor. It uses ATF 3. |
Creature Editor |
Creature Editor, developed by Santa Monica Studios, is an animation blending tool. It was written using ATF 3. |
LittleBigPlanet PSP® Level Editor |
LittleBigPlanet PSP® Level Editor, developed by Cambridge Studio. Was written using ATF 2's Level Editor. |
Repertoire |
Repertoire is an animation logic editor (somewhat like a state machine), developed by Ryan Wallace of the Home team. This tool was written using ATF 3. |
Sulpha |
The Sulpha Tool, developed by Daniel Radford of the Advanced Technology Group (ATG), enables sound designers to visualize and edit sound effects. This tool was written using ATF 3, modified to work with Windows Presentation Foundation (WPF). |
Game Audio Workstation |
Game Audio Workstation (GAW) is designed to replace the SCREAM desktop application while maintaining compatibility with the SCREAM run-time. Uses ATF 3 and Windows Presentation Foundation (WPF). Developed by TNT Audio Group. |
Metrics Viewer |
The Metrics Viewer, developed by the TNT Game Tech Group, enables real-time viewing and analysis of large streams of metric data running on the target platform. Built using ATF 3. |
width=432px SCREAM Tool |
The SCREAM Tool, developed by the SCEA TNT Audio Group, enables sound designers to create and edit sound banks, including multiple sounds and effects, for the SCREAM runtime component. |
Alchemy |
Alchemy is a cinematic authoring tool used by the NBA team to develop NBA "The Life" feature. Through Alchemy they sequence the events and actions for playing back real-time rendered story scenes. |
StateMachine Editor |
StateMachine was developed by the TNT GameTech Team. It is a suite of generic components designed to facilitate the construction, editing and running of hierarchical (and concurrent) state machines. These machines can be used for any of the typical state machine game uses - with game entity AI/Behavior being provided as one possible usage example. |
Bend Debugger |
This visual scripting tool provides development and debugging capabilities, using standard capabilities of the ATF text editor, including syntax highlighting, function folding, and more. |
Nexus |
Nexus provides a suite of tools for creation of finite state machines for character animation. The toolset allows you to define animation state machines (FSMs) composed of blended keyframe animations, and view those animations live as you edit. The Nexus editing tool is based on ATF and makes extensive use of the Circuit component.. |
SCEA LUA Editor/Debugger (SLED) |
The SCEA LUA Editor/Debugger (SLED) is a part of the SCEA Lua Toolkit. Developed by the Platform Group of SCEA Tools & Technology, SLED provides full featured editing with syntax checking, collapsible functions, and more. In addition to LUA scripting support, SLED provides a plug-in architecture for supporting other languages. |
Home Scene Editor |
The Home Scene Editor is a level editor based on the ATF Level Editor. |
width=432px ATF 3 Level Editor |
The ATF 3 Level Editor is a relatively full-featured sample application developed by the ATF team. It is a successor to the ATF 2 Level Editor. The ATF 2 Level Editor has been used as the basis for customized tools at many studios, such as Sony Bend and Naughty Dog. |
Collada Animation Editor |
U.S. R&D's Collada Animation viewer and editor tool, using ATF 2. |
Zipper's Atlas Level Editor |
Zipper's ATF 3 based Level Editor, in development, and not yet used in production as of November, 2010. |
ResWatch |
TNT Platform's resource watcher. Uses ATF 2.5. |
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