SteamKit 2.2.0-Beta.1
Pre-release
Pre-release
- Added an overload of
SteamDirectory.LoadAsync
that accepts a maximum number of servers to return. (#577) - Added
ServerRecord.TryCreateSocketServer
to try parse a record from a string. (#578) - Added support for initializing a
GameID
for mods and shortcuts. (#602) - Added response details for some failed WebAPI responses. WebAPI can now throw a
WebAPIRequestException
with further details. (#603) - Added customization options to SteamKit's underlying HTTP stack. (#605)
- Added
WalletInfoCallback.Balance64
for large Steam Wallet balances. (#607) - Added more details to
DepotManifest
. (#615) - Added SteamKit version to default HTTP user agent. (#620)
- Fixed concurrency issues with UDP connections.
- Fixed final fallback connection to Steam when server list is unavailable. (#597)
- Fixed thread safety issues in message deserialization. (#601)
- Fixed a crash on logon when network adapter information is not available from the underlying runtime. (#630)
- Fixed downloaded content silently ignoring a length mismatch. An exception will now be thrown in this case. (#632)
- Fixed WebSocket CM servers not being marked as bad by the server list, and thus not being ignored on subsequent connection attempts. (#634)
- Updated Steam protocol version; (#568)
- Updated Steam enums and protobufs. (#565, #569, #576)