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Gameplay
Geoffrotism edited this page Sep 23, 2016
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"Dem apples are.... apples" - WardBenjamin
Idea | Status |
---|---|
Everything is constructed by a character (no magical floor) | COMPLETE ✓ |
An enclosed with an atmosphere is required for normal functioning of most things | X |
Characters can go through an airlock to access outside areas (for construction new rooms) | COMPLETE ✓ |
Game starts with a bare minimum construction (One small room and airlock?) and some materials | COMPLETE ✓ |
System for generating, maintain and requiring an atmosphere(For now just oxygen) | X |
Clothes inside the station and spacesuit outside. | X |
Threats
- Enemies (Pirates, Aliens, Hostile governments, zombies, etc)
- Environment (Space, Heat, Cold, Toxic gases, No oxygen, alien viruses, fires, micrometeoroid)
You start in a room with an airlock with no resources, you must go mining in the asteroids, where you get raw metal. You smelt the metal to get refined metal. You can also get resources with the mining drone. The oxygen generator is used to create oxygen, however, it requires to be powered by uranium.
- Weapons and armor decrease movement speed of characters and increase fatigue.
- Allows direct control of units.
- "Battle Plans" (New UI) can be created which tell units which weapon/armor to pick up (potentially from a locker), then where to go (zone/region).
Action | Shortcut |
---|---|
Pan camera | a, s, d, w; arrow keys; middle mouse button |
Move between z-layers | Home, End |
Zoom out, zoom in | PageUp, PageDown; mouse scroll wheel |
Apply preset camera positions | F1 through F5 |
Assign preset camera positions | Ctrl + F(1 through 5) |
Apply game speed presets | 1, 2 ,3 |
Increase and decrease game speed | +, - |
Pause game | Spacebar; Pause |
Developer mode | F12 |
- Features
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Roadmap
- Milestone 0.3
- Milestone 0.2 (reached)
- Milestone 0.1 (reached)
- Gameplay
- Frequently Asked Questions