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Gameplay Discussions
We've been discussing game design in #gamedesign on discord.
This is what we thought would be a nice way to handle factions: This system works on having randomly generated corporations that have certain traits. These traits will determine how they act in game and will give the player a bit of a moral choice, as well as being more and less influential to the Corporation. Two corporations might have the same trait let's say "Slaver" where one have a weak tolerance of slaves and the other will enslave as much as it possibly could.
These factions/corporations will also have relationships with each other depending on their traits (moral and ethics?). This means that if you help FactionA, FactionB might launch raids against you or maybe just raise their prices, depending on their traits.
This should give you an idea of how this system might work.
#Open discussions
- #1098 - [Game Design, Discussion, Feedback Requested] Meteorites, random space junk, etc crashing in to the base
- #1060 - Mining
- #1040 - Improving character statistics
- #1030 - [Discussion] Time
- #1029 - Character Consumables
- #1023 - Where is this game set?
- #1019 - Seasons like system (Beta Angle)
- #996 - Gameplay: What level of micromanagement do we want?
- #776 - [Discussion] Economy (with connected story element
- #613 - Orbital height as a game mechanic?
- #536 - Discussion] Technology research
- #521 - Starting furniture/ ship size
- #431 - [Discussion] Storyline!
#Closed discussions
- Features
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Roadmap
- Milestone 0.3
- Milestone 0.2 (reached)
- Milestone 0.1 (reached)
- Gameplay
- Frequently Asked Questions