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Milestone 0.1
- Fix Load/Save - @koosemose
"Don't be a jerk. Find some work!" - abackwood
- Live Power System - @Grenkin1988 #949 #968 #1079
New power system is in place. Next would be save/load but I would prefer to wait with it before we finished or data format discussion. Further enhancements of power and integration with utilities can take place for 0.2 @koosemose
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Character able to walk on empty tiles
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Character build floor incl. job creation for floor building
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Airlocks, (different door from internal doors or a small room with two doors that we frequently depressurize?)
Final step in PR #1441
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Atmosphere requirement for some buildings
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No deconstruction of walls under pressure - @mikejbrown #701
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Generate initial construction
Further analyzation of what this even means and what we want our initial starting space to look like can come in later versions.
- Expand atmosphere system. (Flow air between rooms)
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[Vents] (https://github.com/TeamPorcupine/ProjectPorcupine/pull/1338)
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[Pipes] (https://github.com/TeamPorcupine/ProjectPorcupine/pull/1299)
Integration with power, and development of other systems to use Utilities will come in 0.2
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Character - @Tranberry #684
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Metal Smelter - @TheRiven #679
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O2 Generator - @TheRiven #679
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O2 Compressor - @TheRiven #790
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Door @longtomjr #733
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Airlock Door @Yurgeta #1329
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Floor
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Cloning Pod - @longtomjr #1005
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Power Cell Press - @dusho #1084
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Power Generator - @Tranberry #1158
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Copper Wire - @dusho 1439
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Raw Iron - @TheRiven #1028
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Steel Plate - @TheRiven #1028
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Ice - @TheRiven #1316
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Uranium - @TheRiven #1042
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Vents - @Tranberry #1379
- Features
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Roadmap
- Milestone 0.3
- Milestone 0.2 (reached)
- Milestone 0.1 (reached)
- Gameplay
- Frequently Asked Questions