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"I'd rather do something slightly wrong now than debate for weeks over the perfect choice." -Quill18
Project Porcupine was created to serve two purposes:
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To act as a tutorial to teach people how to make a full, complex, and multi-featured game inside of Unity (as opposed to the more typical one-off, single-feature tutorials that are more common).
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To provide a basic skeleton for any game that requires a tile-based map with self-governing agents (i.e. characters) as well as highly customizable objects (i.e. XML/Lua defined furniture.) To this end, we would be making a program themed as a starbase-construction game -- though there's no reason that someone couldn't produce something with a wildly different theme or purpose (including not being a base-building game at all).
However, our true ultimate goal is to produce a community-developed base building game in a similar style to Dwarf Fortress or RimWorld!
- Features
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Roadmap
- Milestone 0.3
- Milestone 0.2 (reached)
- Milestone 0.1 (reached)
- Gameplay
- Frequently Asked Questions