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Implemented Chip Pass Modeling #3229
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Original file line number | Diff line number | Diff line change |
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@@ -420,6 +420,9 @@ void SimRobot::begin(SimBall *ball, double time) | |
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stopDribbling(); | ||
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std::cout << "ANGLE: " << m_sslCommand.kick_angle() << std::endl; | ||
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if (m_sslCommand.kick_angle() == 0) | ||
{ | ||
// we subtract the current speed of the ball from the intended kick speed | ||
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@@ -453,13 +456,14 @@ void SimRobot::begin(SimBall *ball, double time) | |
{ | ||
// if the ball hits the robot the chip distance actually decreases | ||
const btVector3 relBallSpeed = relativeBallSpeed(ball) / SIMULATOR_SCALE; | ||
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return std::max((btScalar)0, relBallSpeed.y()) - | ||
qBound((btScalar)0, (btScalar)0.5 * relBallSpeed.y(), | ||
(btScalar)0.5 * dirFloor); | ||
} | ||
}; | ||
const float speedCompensation = getSpeedCompensation(); | ||
ball->kick(t * btVector3(0, dirFloor * power + speedCompensation, dirUp * power) * | ||
ball->kick(t * btVector3(0, dirFloor * power - speedCompensation, dirUp * power) * | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why do you need this change? |
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(1.0f / static_cast<float>(time)) * SIMULATOR_SCALE * | ||
static_cast<float>(BALL_MASS_KG)); | ||
// discharge | ||
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Original file line number | Diff line number | Diff line change |
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@@ -26,7 +26,7 @@ TEST_P(ChipTacticTest, chip_test) | |
Vector ball_offset_from_robot = std::get<0>(GetParam()); | ||
Angle angle_to_kick_at = std::get<1>(GetParam()); | ||
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Point robot_position = Point(0, 0); | ||
Point robot_position = Point(-0.5, 0); | ||
BallState ball_state(robot_position + ball_offset_from_robot, Vector(0, 0)); | ||
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auto friendly_robots = | ||
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@@ -35,47 +35,49 @@ TEST_P(ChipTacticTest, chip_test) | |
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auto tactic = std::make_shared<ChipTactic>(); | ||
tactic->updateControlParams(robot_position + ball_offset_from_robot, angle_to_kick_at, | ||
5); | ||
2); | ||
setTactic(1, tactic); | ||
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std::vector<ValidationFunction> terminating_validation_functions = { | ||
[angle_to_kick_at, tactic](std::shared_ptr<World> world_ptr, | ||
ValidationCoroutine::push_type& yield) { | ||
while (!tactic->done()) | ||
{ | ||
yield("Tactic did not complete!"); | ||
} | ||
ballKicked(angle_to_kick_at, world_ptr, yield); | ||
}}; | ||
// std::vector<ValidationFunction> terminating_validation_functions = { | ||
// [angle_to_kick_at, tactic](std::shared_ptr<World> world_ptr, | ||
// ValidationCoroutine::push_type& yield) { | ||
// while (!tactic->done()) | ||
// { | ||
// yield("Tactic did not complete!"); | ||
// } | ||
// ballKicked(angle_to_kick_at, world_ptr, yield); | ||
// }}; | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. remember to comment this back in |
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std::vector<ValidationFunction> terminating_validation_functions = {}; | ||
std::vector<ValidationFunction> non_terminating_validation_functions = {}; | ||
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runTest(field_type, ball_state, friendly_robots, enemy_robots, | ||
terminating_validation_functions, non_terminating_validation_functions, | ||
Duration::fromSeconds(5)); | ||
Duration::fromSeconds(15)); | ||
} | ||
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INSTANTIATE_TEST_CASE_P( | ||
BallLocations, ChipTacticTest, | ||
::testing::Values( | ||
// place the ball directly to the left of the robot | ||
std::make_tuple(Vector(0, 0.5), Angle::zero()), | ||
// place the ball directly to the right of the robot | ||
std::make_tuple(Vector(0, -0.5), Angle::zero()), | ||
// place the ball directly infront of the robot | ||
std::make_tuple(Vector(0.5, 0), Angle::zero()), | ||
// place the ball directly behind the robot | ||
std::make_tuple(Vector(-0.5, 0), Angle::zero()), | ||
// place the ball in the robots dribbler | ||
std::make_tuple(Vector(ROBOT_MAX_RADIUS_METERS, 0), Angle::zero()), | ||
// Repeat the same tests but kick in the opposite direction | ||
// place the ball directly to the left of the robot | ||
std::make_tuple(Vector(0, 0.5), Angle::half()), | ||
// place the ball directly to the right of the robot | ||
std::make_tuple(Vector(0, -0.5), Angle::half()), | ||
// place the ball directly infront of the robot | ||
std::make_tuple(Vector(0.5, 0), Angle::half()), | ||
// place the ball directly behind the robot | ||
std::make_tuple(Vector(-0.5, 0), Angle::half()), | ||
// place the ball in the robots dribbler | ||
std::make_tuple(Vector(ROBOT_MAX_RADIUS_METERS, 0), Angle::zero()))); | ||
// std::make_tuple(Vector(0, 0.5), Angle::zero()), | ||
// // place the ball directly to the right of the robot | ||
// std::make_tuple(Vector(0, -0.5), Angle::zero()) | ||
// // place the ball directly infront of the robot | ||
std::make_tuple(Vector(0.5, 0), Angle::zero()) | ||
// // place the ball directly behind the robot | ||
// std::make_tuple(Vector(-0.5, 0), Angle::zero()), | ||
// // place the ball in the robots dribbler | ||
// std::make_tuple(Vector(ROBOT_MAX_RADIUS_METERS, 0), Angle::zero()), | ||
// // Repeat the same tests but kick in the opposite direction | ||
// // place the ball directly to the left of the robot | ||
// std::make_tuple(Vector(0, 0.5), Angle::half()), | ||
// // place the ball directly to the right of the robot | ||
// std::make_tuple(Vector(0, -0.5), Angle::half()), | ||
// // place the ball directly infront of the robot | ||
// std::make_tuple(Vector(0.5, 0), Angle::half()), | ||
// // place the ball directly behind the robot | ||
// std::make_tuple(Vector(-0.5, 0), Angle::half()), | ||
// // place the ball in the robots dribbler | ||
// std::make_tuple(Vector(ROBOT_MAX_RADIUS_METERS, 0), Angle::zero()) | ||
)); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. remember to revert these when you're done |
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remember to re-comment this back in