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Gene HediffComps
juanosarg edited this page Nov 7, 2022
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1 revision
HediffCompProperties_CustomBlood is a comp class that copies the custom blood properties of Gene Extension so they can be used through a hediff
public class HediffCompProperties_CustomBlood : HediffCompProperties
{
public ThingDef customBloodThingDef = null;
public string customBloodIcon = "";
public EffecterDef customBloodEffect = null;
public FleshTypeDef customWoundsFromFleshtype = null;
public HediffCompProperties_CustomBlood()
{
this.compClass = typeof(HediffComp_CustomBlood);
}
}
NOTE: This class uses the VFECore namespace instead of VanillaGenesExpanded, as we feel it is too generic and can be used outside of the scope of the DLC's content
It is a comp class, so you just add it in XML in the <comps>
tag of the hediff you want to have this behaviour. For example:
<comps>
<li Class="VFECore.HediffCompProperties_CustomBlood ">
<customBloodThingDef>Filth_GreenBlood</customBloodThingDef>
<customBloodIcon>UI/Icons/Medical/GreenBlood_BleedingIcon</customBloodIcon>
<customBloodEffect>Damage_HitGreenFlesh</customBloodEffect>
<customWoundsFromFleshtype>GreenWoundsFlesh</customWoundsFromFleshtype>
</li>
</comps>
- QuestNode_GetFaction
- Expandable projectiles
- Faction Def Extension
- Toggable patches
- Recipes Inheritance
- Adding new backstories
- Spawning things on new generated maps
- ThoughtExtensions
- WeatherLetterExtensions
- WeatherOverlayExtension
- WeatherEffectsExtension
- ThingDefExtension
- Stuff commonality extension
- Biome extension
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
- Animal Behaviours Basics
-
Animal Behaviours Comp Classes
- Acid Attacks and Acid Immunity
- Animal Resources
- Animal Resources On Caravan
- Apply Hediff When Bound
- Asexual Reproduction
- Auto Nutrition
- Blink
- Build Periodically
- Cause Incident
- Change Def if Not Unique
- Change Weather
- Corpse Decayer
- Destroy This Item
- Die After Period
- Die And Change Into Another Def
- Dig Periodically
- Dig When Hungry
- Disease Event Immunity
- Disease Immunity
- Diseases After Period
- Doesn't flee
- Draftability
- Drop on Death
- Eat Weird Food
- Electrified
- Enrage Other Pawns
- Exploding Hatcher
- Extreme Xenophobia
- Fertilizer
- Filth Producer
- Fixed Gender
- Floating
- Gas Producer
- Give Thoughts On Caravan
- Graphic by Style
- Graphic by Terrain
- Hediff Effecter
- Hediff When Fleeing
- Highly Flammable
- Infecter
- Initial Ability
- Initial Hediff
- Initial Mental State
- Last Stand
- Light Sustenance
- Metamorphosis
- Mind Effecter
- Nearby Effecter
- No Taming Decay
- Passive Regenerator
- Pawn Overlay
- Produces no filth
- Refueling
- Regeneration
- State After Health Loss
- Summon On Spawn
- Swallow Whole
- Thought Effecter
- Untameable
- Animal Behaviours Hediff Comp Classes
- Animal Behaviours Damage Workers
- Animal Behaviours Def Extensions
- Animal Behaviours Extra Defs
- Animal Behaviours Misc