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Hediff causing Thought

KylianB edited this page Oct 6, 2022 · 3 revisions

The Thought_Hediff class creates a hediff as soon as a pawn receives a thought

-"But there is already a vanilla class that creates a thought when a hediff is present! Why do you do that?"

Well, it's because eating something in RW can create a hediff, and then it can create a thought, but when you consume something AS AN INGREDIENT, it can only create a Thought (for example, insect meat), but no hediffs. So this class basically allows us to make ingredients that cause thoughts and hediffs.

How do I use this code?

First of all, you'll need to assign the Thought_Hediff class to a Thought (example here). Then you place the hediff you want to add on that Thought's <hediff> tag. That's it.

If you want the thought (and thus the hediff) to be caused by an ingredient, you just set that thought at the ingestible item's <specialThoughtAsIngredient> tag (example).

Can I do anything else?

There are a couple companion classes:

  • First of all, Thought_Hediff_Extension can be used to add a second (and even a third, though no examples of this, you'd have to look at the source code) hediff to the thought. You can see an example here

  • Secondly, there is another hediff comp class, HediffCompProperties_WhileHavingThoughts, that is explained in its own page

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