-
Notifications
You must be signed in to change notification settings - Fork 37
Nearby Effecter
juanosarg edited this page May 20, 2024
·
2 revisions
CompNearbyEffecter is a comp class that makes an animal turn nearvy things, taken from a list, into other things, also specified in a list that must have the same indexing (so thing number 3 in the first list turns into thing number 3 in the second one). This activity can also passively feed the animal if wanted
//This comp class makes the animal convert things into other things
public List<string> thingsToAffect = null;
public List<string> thingsToConvertTo = null;
public int ticksConversionRate = 1000;
public int radius = 2;
public bool feedCauser = false;
public float nutritionGained = 0;
public bool isForbidden = false;
It is a comp class, so you just add it in XML in the <comps>
tag. For example, this allows Basilisks in Magical Menagerie to rot vegetation and feed on that
<comps>
<li Class="AnimalBehaviours.CompProperties_NearbyEffecter">
<thingsToAffect>
<li>Plant_Grass</li>
<li>Plant_TallGrass</li>
<li>Plant_Brambles</li>
<li>Plant_HealrootWild</li>
<li>Plant_PincushionCactus</li>
<li>AB_TinkleGrass</li>
<li>AB_GlowingGrass</li>
<li>AB_HardyGrass</li>
<li>AB_TallSlimyGrass</li>
<li>AB_AlienGrass</li>
<li>Plant_Agave</li>
<li>Plant_Bush</li>
<li>Plant_Berry</li>
<li>Plant_Alocasia</li>
<li>Plant_Clivia</li>
<li>Plant_Rafflesia</li>
<li>AB_GreenRockFern</li>
</thingsToAffect>
<thingsToConvertTo>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedGrass</li>
<li>MM_BurnedBush</li>
<li>MM_BurnedBush</li>
<li>MM_BurnedBush</li>
<li>MM_BurnedBush</li>
<li>MM_BurnedBush</li>
<li>MM_BurnedBush</li>
<li>MM_BurnedBush</li>
</thingsToConvertTo>
<ticksConversionRate>300</ticksConversionRate>
<radius>3</radius>
<feedCauser>true</feedCauser>
<nutritionGained>0.3</nutritionGained>
</li>
</comps>
- QuestNode_GetFaction
- Expandable projectiles
- Faction Def Extension
- Toggable patches
- Recipes Inheritance
- Adding new backstories
- Spawning things on new generated maps
- ThoughtExtensions
- WeatherLetterExtensions
- WeatherOverlayExtension
- WeatherEffectsExtension
- ThingDefExtension
- Stuff commonality extension
- Biome extension
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
- Animal Behaviours Basics
-
Animal Behaviours Comp Classes
- Acid Attacks and Acid Immunity
- Animal Resources
- Animal Resources On Caravan
- Apply Hediff When Bound
- Asexual Reproduction
- Auto Nutrition
- Blink
- Build Periodically
- Cause Incident
- Change Def if Not Unique
- Change Weather
- Corpse Decayer
- Destroy This Item
- Die After Period
- Die And Change Into Another Def
- Dig Periodically
- Dig When Hungry
- Disease Event Immunity
- Disease Immunity
- Diseases After Period
- Doesn't flee
- Draftability
- Drop on Death
- Eat Weird Food
- Electrified
- Enrage Other Pawns
- Exploding Hatcher
- Extreme Xenophobia
- Fertilizer
- Filth Producer
- Fixed Gender
- Floating
- Gas Producer
- Give Thoughts On Caravan
- Graphic by Style
- Graphic by Terrain
- Hediff Effecter
- Hediff When Fleeing
- Highly Flammable
- Infecter
- Initial Ability
- Initial Hediff
- Initial Mental State
- Last Stand
- Light Sustenance
- Metamorphosis
- Mind Effecter
- Nearby Effecter
- No Taming Decay
- Passive Regenerator
- Pawn Overlay
- Produces no filth
- Refueling
- Regeneration
- State After Health Loss
- Summon On Spawn
- Swallow Whole
- Thought Effecter
- Untameable
- Animal Behaviours Hediff Comp Classes
- Animal Behaviours Damage Workers
- Animal Behaviours Def Extensions
- Animal Behaviours Extra Defs
- Animal Behaviours Misc