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ScriptEditor: Fix line number gutter drag select
fix toggle mask bit 0
Fixup `ColorRamp` to `Gradient` renames
fix axes mapped to buttons and D-pads.
Fix wrong exit code being returned
Optimize SVG using `svgcleaner --multipass`
include parent display location in popup location calculation
…sages Improve undo log messages in the 2D editor for additional context
Improve file sorting
Fix visibility issue with zoom label
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Provide support for buttons and D-pads mapped to half axes.
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
…mber Fix uninitialized `Viewport::use_debanding` member variable
Fixes property revert after saving instanced scene
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
…patch vulkan: Re-add Windows patch to fix static library use
Fix error on attaching script
Allows to extend `RandomNumberGenerator` via C++ modules.
Make `randbase` member protected in `RandomNumberGenerator`
Restore screenshot button.
Document InstancePlaceholder.create_instance not being thread-safe.
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
Docs: MeshDataTool: showcase tool in code example
Resolves godotengine/godot-proposals#1246. It is difficult to tell the difference between the handles for adjusting curves and the points themselves when looking at a Path gizmo. This re-uses the icons used for Path2D. Unlike Path2D, this does not use a different icon for smooth vs sharp points, as using a potentially different material for each point would prevent batching the points in add_handles (and adding them out-of-order messes up other logic based on handle indices). This includes a public API change to allow specifying a texture for a handle material. This allows spatial gizmo plugins to customize the way a handle is rendered, if desired, but does not break existing behavior (as providing no texture uses the default). The path handle icons were resized as well. 16x16 is the standard icon size. These icons were 10x10 rather than 16x16, and appeared rather small in the editor. To resize, I: - Opened the original in Inkscape - Resized the document to 16x16 - Opened the transform dialog - Scaled by 160% proportionally - Used Align/Distribute to center on the page - Saved the document - Cleaned with `svgcleaner --multipass`
Make Path3D handles visible and consistent with 2D.
Fix running on Xvfb server.
…enaming_disabled SceneTree: Fix reparent crash with animation tracks renaming disabled
GDScript: Fix native class not set with inheritance
Improve error messages related to failing to open texture files
In LineEdit Changed "mouse cursor" to the "caret (text cursor)".
Remove duplicate Android `orientation` settings.
Improve comments in Color documentation
Added the .jks file extension as valid preset for Android keystore files
Fixes crash if Vulkan presentation surface is not available.
Clean up export wording to account for the different export formats.
…issues Address new custom build logic issues
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