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2.9

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@Nightinggale Nightinggale released this 16 May 12:01

Version 2.9

Features:

  • Large rivers (not in random maps yet)
  • Goody huts with guards, which periodically spawns hostile natives/raiders/animals (depending on type)
  • New file icons for shortcuts

Improvements:

  • Multiple updated graphics
  • More events/quests
  • Added specialist settler
  • New Swedish audio for units (now they actually speak Swedish)
  • New sounds for Africa and Port Royal
  • Added large rivers to premade maps + varous small adjustments to them
  • Pointless vanilla game options are no longer displayed
  • Rearranged import/export popup in the colony screen and added a colopedia concept page on how to use it

Fixes:

  • Loading a savegame will no longer risk incorrectly removing fog of war from plots
  • #425 Auto export is now saved correctly
  • Roads can now be build on peaks even if it's surrounded by only peaks
  • Buildings providing a road on the colony plot will no longer downgrade the road quality
  • #442 Fixed multiple bugs, which caused automated transports to not move
  • Removed case where raiding natives could report burning down a building without removing any buildings
  • #401 Blocked vanilla from trying to load map scripts (and fail) while starting vanilla
  • Fixed vanilla bug where circles on the map might not update correctly if a team has more than one player
  • Shipwrecks discovered by founding a colony will no longer causes bugs due to referring to the ship doing the discovery
  • Barbarian units are no longer called "wild animals" in mouseover help text
  • Ships using automated exploration will now aim for shipwrecks just like automated scouts on land search ruins
  • Clearing a unit speciality in a revolting colony will no longer crash the game
  • Forts now updates field of view as intended
  • #437 Scrolling up will no longer move the "unit pointer icon" behind the bottom panel
  • #459 Founding Fathers and traits providing extra yield on the colony plot will now provide the bonus (vanilla bug)

AI:

  • AI will now actively search shipwrecks. It's now a race to get them first

Modding features:

  • #438 Generic parameters in events now accept both ints and type strings (still stored as ints internally)
  • Introduced a new way of packing data in network packages (hopefully this will prevent trade routes from breaking again)

World Builder:

  • Changing profession anywhere is once again allowed
  • Allows premade maps to randomize features (forests)