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XCGS_Unit:EquipOldItems
does not apply color and pattern to unmodified items
#609
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With both the unit and the weapon themselves having weapon customizations stored, I saw some of the messiness with the logic for keeping them in sync (or not!) when addressing Gremlin customizations, but at that point didn't want to touch it! Possibly means the gremlin may be inconsistent about whether it's using the weapon stored customization colours or the units (if they are different) too... |
Note that at the end of EquipOldItems there's ApplyBestGearLoadout() which does apply weapon customization from soldier appearance. |
This could be fixed in |
With one exception of modified items, e.g. nicknamed/upgraded. |
… equipping unmodified weapons.
… equipping unmodified weapons.
See long-war-2/lwotc#420
Sending a soldier to a covert action without ambush risks unequips a colored weapon, stacks it with the existing stack in HQ. Re-equipping decides that a new copy needs to be made from the infinite stack, but doesn't apply customization to it.
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