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Bart Teunis edited this page Sep 22, 2022 · 7 revisions

Main Pane

Model Tab

In the Model Tab you can load a main model and configure it.

Model_Tab

Import

Here you can select path to the main model and import it using the Import button.

Transformation

These inputs control the main model’s position, rotation and scale.

Flip UV hor/vert

Using these two buttons you can flip the main model’s texture coordinates horizontally and vertically if required.

Animations

Here you can find and switch between all animations that the main model has.

Materials

Here you can find all materials that the main model has. When you put your mouse cursor over a material, parts of the model that use the material will be highlighted with a purple border (in the Viewport).

When you click on a material sphere, you can select a texture that the material uses. A loaded texture can be removed using the little cross button.

Additionally you can also change the material color after clicking the color box below the material sphere.

Ambient Light

Here you can enable/disable and configure the color of the ambient light.

Directional Lights

Direction_Light

Here you can configure directional lights. The Enabled checkbox enables/disables all added directional lights.

Using the Add button you can add more directional lights. The maximum you can define is 8. Each directional light has its own direction and color and can be enabled/disabled using the eye icon button.

Use the trash can button to delete a directional light.

Attachments Tab

In the Attachments tab you can load and configure attachments. Attachments are secondary models, available only when the main one is imported.

Attachments_Tab

Attachments List

Here you can use the Add Attachment button to add a new attachment to the main model.

Below the button, you can see a list of all added attachments. Select an attachment in the list to configure its settings.

Path To Model

Using this input you can load a model for the attachment. The rest of the attachment’s settings are not visible until its model is loaded.

Attachment Name

Using this input you can change the name of the attachment.

Attach To Bone

If the main model is animated, you can select this dropdown to attach the attachment to a specific bone of the main model. The position and rotation of the attachment becomes relative to the selected bone.

Transformation

Here you can configure the attachment’s transformation: its position, rotation and scale relative to the bone that it's attached to.

Flip UV hor/vert

Using these two buttons you can flip the attachment’s texture coordinates horizontally and vertically.

Material List

Here you can find all the materials that the attachment has. You can configure them the same way as you would for the main model.

Delete Attachment

Using this button you can delete the selected attachment.

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