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Main
In the Model Tab you can load a main model and configure it.
Here you can select path to the main model and import it using the Import
button.
These inputs control the main model’s position, rotation and scale.
Using these two buttons you can flip the main model’s texture coordinates horizontally and vertically if required.
Here you can find and switch between all animations that the main model has.
Here you can find all materials that the main model has. When you put your mouse cursor over a material, parts of the model that use the material will be highlighted with a purple border (in the Viewport).
When you click on a material sphere, you can select a texture that the material uses. A loaded texture can be removed using the little cross button.
Additionally you can also change the material color after clicking the color box below the material sphere.
Here you can enable/disable and configure the color of the ambient light.
Here you can configure directional lights. The Enabled
checkbox enables/disables all added directional lights.
Using the Add
button you can add more directional lights. The maximum you can define is 8. Each directional light has its own direction and color and can be enabled/disabled using the eye icon button.
Use the trash can button to delete a directional light.
In the Attachments tab you can load and configure attachments. Attachments are secondary models, available only when the main one is imported.
Here you can use the Add Attachment
button to add a new attachment to the main model.
Below the button, you can see a list of all added attachments. Select an attachment in the list to configure its settings.
Using this input you can load a model for the attachment. The rest of the attachment’s settings are not visible until its model is loaded.
Using this input you can change the name of the attachment.
If the main model is animated, you can select this dropdown to attach the attachment to a specific bone of the main model. The position and rotation of the attachment becomes relative to the selected bone.
Here you can configure the attachment’s transformation: its position, rotation and scale relative to the bone that it's attached to.
Using these two buttons you can flip the attachment’s texture coordinates horizontally and vertically.
Here you can find all the materials that the attachment has. You can configure them the same way as you would for the main model.
Using this button you can delete the selected attachment.