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Add repair feature to wiki #5247
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docs/wiki/feature/repair.md
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- Can repair specific hitpoints on vehicles. | ||
- Can designate buildings and/or vehicles as repair zones allowing the ability to do a full repair. | ||
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## 2. Repairing |
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needs a blank line below each header
docs/wiki/feature/repair.md
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SetVar: `"ACE_IsEngineer"` - number 0 - 2 (can also be true/false) | ||
- 0 / false: Untrained (by default settings will only be able to replace wheels) | ||
- 1 / true: Engineer | ||
- 2: Specialist (allowing a higher level of repairs, based on settings) (by default settings is the only one with access to full repair) |
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New translation of the repair guys.
2: Advanced Engineer (allowing a higher level of repairs, based on settings) (by default settings is the only one with access to full repair)
If this get accepted the PR #5248 should also be accepted. Because this wiki uses Advanced Engineer that is introduced with the other PR. |
docs/wiki/feature/repair.md
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- Amount repaired is based on settings and training level | ||
- Using the interaction system select the hitpoint to repair | ||
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## 3. Object Variables / Configs |
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This would ideally go to a repair-framework page.
docs/wiki/feature/repair.md
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## 1. Overview | ||
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Adds a more realistic repair system. | ||
- Replacing damaged wheels and tracks requires replacement items (using <a href="{{ site.baseurl }}/wiki/framework/cargo-framework.html">ace_cargo</a>. |
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Can use markdown: [Cargo System]({{ site.baseurl }}/wiki/framework/cargo-framework.html)
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