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Add repair feature to wiki #5247

Merged
merged 3 commits into from
Jun 9, 2017
Merged

Add repair feature to wiki #5247

merged 3 commits into from
Jun 9, 2017

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PabstMirror
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- Can repair specific hitpoints on vehicles.
- Can designate buildings and/or vehicles as repair zones allowing the ability to do a full repair.

## 2. Repairing
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@bux bux Jun 5, 2017

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needs a blank line below each header

SetVar: `"ACE_IsEngineer"` - number 0 - 2 (can also be true/false)
- 0 / false: Untrained (by default settings will only be able to replace wheels)
- 1 / true: Engineer
- 2: Specialist (allowing a higher level of repairs, based on settings) (by default settings is the only one with access to full repair)
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New translation of the repair guys.

2: Advanced Engineer (allowing a higher level of repairs, based on settings) (by default settings is the only one with access to full repair)

@Phyma
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Phyma commented Jun 5, 2017

If this get accepted the PR #5248 should also be accepted. Because this wiki uses Advanced Engineer that is introduced with the other PR.

- Amount repaired is based on settings and training level
- Using the interaction system select the hitpoint to repair

## 3. Object Variables / Configs
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This would ideally go to a repair-framework page.

## 1. Overview

Adds a more realistic repair system.
- Replacing damaged wheels and tracks requires replacement items (using <a href="{{ site.baseurl }}/wiki/framework/cargo-framework.html">ace_cargo</a>.
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Can use markdown: [Cargo System]({{ site.baseurl }}/wiki/framework/cargo-framework.html).

@PabstMirror PabstMirror merged commit 9c3cca3 into master Jun 9, 2017
@PabstMirror PabstMirror deleted the repairDoc branch June 9, 2017 14:11
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4 participants