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Advanced keyframe tools screen
Accessible from the more screen.
Various tools.
Activates all controllers that are not "Off" (red) if they were not already activated, and creates a keyframe at the current time for all of them.
Creates a keyframe at the current time for all controllers that are already in the targets list. If there is a selection, only selected targets will be keyframed.
Creates a keyframe at the current time for all float params that are already in the targets list. If there is a selection, only selected targets will be keyframed.
This will record the current animation in Virt-A-Mate's built-in recorded animation system. This allows redistributing the scene without the Timeline plugin. Press again to stop the recording.
Reverses every keyframe, so the end becomes the beginning and vice versa.
This is typically not needed; this will rebuild the animation curves and align quaternions. Usually only needed after an error occured.
Removes all keyframes of an animation, except the first and last ones.
This will remove all Timeline data, allowing you to "start clean". This may be necessary if you already had animations on an atom; removing and re-adding Timeline will restore the previous data otherwise.
Concepts
- Terminology
- Animations
- Layers
- Segments
- Blending and Sequencing
- Syncing
- Audio
- Targets
- Multiple atoms
- Parenting
- Pose
- Transitions
- External triggers
- In-game UI
- Shortcuts
Left panel
Tabs
Tabs - Animations
Tabs - Targets
Tabs - More
- Import/export
- Scene animation import
- Record
- Reduce
- Smooth
- Bulk
- Advanced keyframe tools
- Grouping
- Diagnostics
- Options
- Logging
- Defaults
- Help
Tips
Guides