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AnonymousUsageInfo
NOTE: this feature is temporarily disabled.
AGS contains an option to send anonymous usage information to the AGS website. But what is it all about and why would you want to do so?
What information does it send?
The following is the information that AGS currently sends to the server.
- AGS version
- Windows version
- .NET Framework version
- Screen resolution
That's it. Nothing else is sent, no personal details or scripts from your games or anything like that.
Why should I enable this?
By having a clearer picture of what types of system people are running, it allows us to make better decisions about future versions of AGS. Here are some examples of where it will be useful:
- A serious bug is found that affects an older version of AGS. By knowing how many people are still using that version, we can decide whether to fix it or not.
- We want to add a feature to the AGS Editor that would only work on newer versions of Windows. By knowing how many people are running these, it gives us a clear idea of how many people would stand to benefit and therefore whether it's worth doing.
- The AGS Editor GUIs can be designed to work with the screen resolutions that most people are using. By knowing what the minimum resolution is that people still use, that guides how the editor is designed.
If you object to this very basic information being submitted to AGS, you can turn it off in the Preferences window. However, by doing so you may lose out in the long run if AGS features are developed that will not work on your system.
When does it send this information?
The editor contacts the AGS website once a month and sends it these details.
Will games that I make contact the AGS website?
No, only the editor does this.
Getting Started in AGS
Editor
- New Game templates
- Editor Preferences
- General Settings
- Default Setup
- Colours Editor
- Room Editor
- Character Editor
- Cursor Editor
- Dialog Editor
- Font Preview
- GUI Editor
- Inventory Items Editor
- View Editor
- Sprite Manager
- Music and sound
- Voice speech
- Script Modules
- System limits
- Log Panel
- Plugins
- Other Features
Engine
Scripting
- Scripting Tutorial
- Scripting Language
-
Scripting API
- Script API Overview
- Standard Constants
- Standard Enumerated Types
- Standard Types
- Game variables
- Global arrays
- Global event handlers
- repeatedly_execute / repeatedly_execute_always
- Custom dialog options rendering
- Global functions: general
- Global functions: message display
- Global functions: multimedia actions
- Global functions: palette operations
- Global functions: room actions
- Global functions: screen effects
- Global functions: wait
- AudioChannel functions and properties
- AudioClip functions and properties
- Camera functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- Dictionary functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game functions and properties
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Object functions and properties
- Overlay functions and properties
- Parser functions
- Region functions and properties
- Room functions and properties
- Screen functions and properties
- Set functions and properties
- Speech functions and properties
- String functions
- System functions and properties
- TextWindowGUI functions and properties
- ViewFrame functions and properties
- Viewport functions and properties
- Obsolete Script API
- Event Types
- Key code table
- Audio in script
Legal Notice
Getting in touch
Misc
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