-
Notifications
You must be signed in to change notification settings - Fork 10
Tumbleweed_helper
float Verbs.Distance(int x1, int y1, int x2, int y2);
Returns the distance between two coordinates
int Verbs.Offset(int point1, int point2);
Returns the offset between to two given values.
int Verbs.GetButtonAction(int action);
Returns the connected action of a verb button. The actions for the verb buttons are not "hard-wired" inside the GUI-script, but defined in the function SetButtonAction.
See also:
Verbs.SetActionButtons
,
Verbs.AdjustLanguage
void Verbs.DisableGui();
This functions disables the GUI and hides it.
See also:
Verbs.IsGuiDisabled
,
Verbs.EnableGui
void Verbs.EnableGui();
This function enables the GUI again.
See also:
Verbs.IsGuiDisabled
,
Verbs.DisableGui
bool Verbs.IsGuiDisabled();
Returns true, if the GUI is currently disabled, false otherwise
See also:
Verbs.DisableGui
int Verbs.GlobalCondition(int parameter);
Used to check for conditions that are used many times in the script. For example, it's used to check, if the mouse cursor is in the inventory and the mode walk or pickup are selected. Returns 1, if the condition is true and 0 otherwise.
void Verbs.InitGuiLanguage();
This is a helper function to set the correct sprites for the verb GUI.
void Verbs.SetDoubleClickSpeed(int speed)
Defines the double click speed
void Verbs.HandleInvArrows()
Takes care of showing or hiding the inventory scroll sprites.
Getting Started in AGS
Editor
- New Game templates
- Editor Preferences
- General Settings
- Default Setup
- Colours Editor
- Room Editor
- Character Editor
- Cursor Editor
- Dialog Editor
- Font Preview
- GUI Editor
- Inventory Items Editor
- View Editor
- Sprite Manager
- Music and sound
- Voice speech
- Script Modules
- System limits
- Log Panel
- Plugins
- Other Features
Engine
Scripting
- Scripting Tutorial
- Scripting Language
-
Scripting API
- Script API Overview
- Standard Constants
- Standard Enumerated Types
- Standard Types
- Game variables
- Global arrays
- Global event handlers
- repeatedly_execute / repeatedly_execute_always
- Custom dialog options rendering
- Global functions: general
- Global functions: message display
- Global functions: multimedia actions
- Global functions: palette operations
- Global functions: room actions
- Global functions: screen effects
- Global functions: wait
- AudioChannel functions and properties
- AudioClip functions and properties
- Camera functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- Dictionary functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game functions and properties
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Object functions and properties
- Overlay functions and properties
- Parser functions
- Region functions and properties
- Room functions and properties
- Screen functions and properties
- Set functions and properties
- Speech functions and properties
- String functions
- System functions and properties
- TextWindowGUI functions and properties
- ViewFrame functions and properties
- Viewport functions and properties
- Obsolete Script API
- Event Types
- Key code table
- Audio in script
Legal Notice
Getting in touch
Misc
Hidden