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Update with the root #1
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* Vector: Replace `MathUtils.clamp()` with `clamp()`. * Simplified webgl_buffergeometry_attributes_integer.
* Examples: Improve `webgpu_postprocessing_sobel`. * E2E: Update exception list.
* Add `PointShadowNode` (WIP) * use webgpu * fix hash * cleanup * Update ShadowNode.js * revisions * revision * Update webgpu_lights_physical.jpg * ShadowNode: Add `getShadowFilterFn` * Add `Fn` sufix for shadow filters TSL function * PointShadowNode: add percentage-closer filtering * update example * add __PURE__ * rename shadow filters and `export` * Update webgpu_lights_physical.html
* GTAONode: Clean up. * SSRNode: Support logarithmic depth.
* Introduce `array` and `instancedArray` * cleanup * cleanup * Update puppeteer.js * rename `array` -> `attributeArray` * rename `array` -> `attributeArray` * cleanup
* Add `fromSceneAsync` * move _hasInitialized to private
* Fix compilation in react * Cleanup fixes * Fix space * Fix space * Update WebGPUBackend.js Use `null` as fallback when navigator isn't available. * Update WebGPUUtils.js Revert. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* build: introduce `three.tsl.js` * Update package.json * Update rollup.config.js * update misc_controls_fly and depedencies * added TSL arrays
Clean up.
* Renderer: Document more modules. * Fix formatting. * Backend: Fix method name.
Update revision.
* Renderer: Document more modules. * Renderer: Document more modules. * Renderer: Document more modules. * Renderer: Document more modules. * Fix typo.
* Examples: Added sphere to webgpu_lights_ies_spotlight. * update example --------- Co-authored-by: sunag <sunagbrasil@gmail.com>
* WaterMesh: Improve lighting support * Update WaterMesh.js * Update WaterMesh.js * Update WaterMesh.js * cleanup
The third parameter doesn't do anything.
#29864) * Docs: clarify LineMaterial.linewidth units in relation to worldUnits property * Docs: LineMaterial - lineWidth tweak
* Fix glossy material The glossy material for the teapot (I made this example) looks smooth, due to changes in the defaults for the MeshPhongMaterial. Changed lighting and colors & shininess power for glossy so that it looks glossy again. * update screenshot
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* fix: add ability to disconnect event listeners in InteractiveGroup so it can be removed from the scene * Update InteractiveGroup.js Refactor code. * Update InteractiveGroup.js Clean up. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* Docs: Clean up. * Update ChainMap.js
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Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k