Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update with the root #1

Open
wants to merge 1,200 commits into
base: dev
Choose a base branch
from
Open

Update with the root #1

wants to merge 1,200 commits into from

Conversation

omololevy
Copy link
Member

@omololevy omololevy commented Nov 15, 2024

Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k

mrdoob and others added 30 commits November 20, 2024 15:38
* Vector: Replace `MathUtils.clamp()` with `clamp()`.

* Simplified webgl_buffergeometry_attributes_integer.
* Examples: Improve `webgpu_postprocessing_sobel`.

* E2E: Update exception list.
* Add `PointShadowNode` (WIP)

* use webgpu

* fix hash

* cleanup

* Update ShadowNode.js

* revisions

* revision

* Update webgpu_lights_physical.jpg

* ShadowNode: Add `getShadowFilterFn`

* Add `Fn` sufix for shadow filters TSL function

* PointShadowNode: add percentage-closer filtering

* update example

* add __PURE__

* rename shadow filters and `export`

* Update webgpu_lights_physical.html
* fix: reset progress onEnded Audio with stop method

* fix: Prevent warning by resetting progress when stopping audio without playback control
* GTAONode: Clean up.

* SSRNode: Support logarithmic depth.
* Introduce `array` and `instancedArray`

* cleanup

* cleanup

* Update puppeteer.js

* rename `array` -> `attributeArray`

* rename `array` -> `attributeArray`

* cleanup
* Add `fromSceneAsync`

* move _hasInitialized to private
* Fix compilation in react

* Cleanup fixes

* Fix space

* Fix space

* Update WebGPUBackend.js

Use `null` as fallback when navigator isn't available.

* Update WebGPUUtils.js

Revert.

---------

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* build: introduce `three.tsl.js`

* Update package.json

* Update rollup.config.js

* update misc_controls_fly and depedencies

* added TSL arrays
Mugen87 and others added 30 commits December 30, 2024 15:02
* Renderer: Document more modules.

* Fix formatting.

* Backend: Fix method name.
Fixed a typo in a function name.
Update revision.
* Renderer: Document more modules.

* Renderer: Document more modules.

* Renderer: Document more modules.

* Renderer: Document more modules.

* Fix typo.
* Examples: Added sphere to webgpu_lights_ies_spotlight.

* update example

---------

Co-authored-by: sunag <sunagbrasil@gmail.com>
* WaterMesh: Improve lighting support

* Update WaterMesh.js

* Update WaterMesh.js

* Update WaterMesh.js

* cleanup
The third parameter doesn't do anything.
#29864)

* Docs: clarify LineMaterial.linewidth units in relation to worldUnits property

* Docs: LineMaterial - lineWidth tweak
)

* docs: Offscreen Canvas fix touch pick and 2 fingers interactions

* Update offscreencanvas-w-orbitcontrols.html

---------

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* Fix glossy material

The glossy material for the teapot (I made this example) looks smooth, due to changes in the defaults for the MeshPhongMaterial. Changed lighting and colors & shininess power for glossy so that it looks glossy again.

* update screenshot
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* fix: add ability to disconnect event listeners in InteractiveGroup so it can be removed from the scene

* Update InteractiveGroup.js

Refactor code.

* Update InteractiveGroup.js

Clean up.

---------

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* Docs: Clean up.

* Update ChainMap.js
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.