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gltf loader: do not use the taskpool for only one task (#3577)
# Objective - Fix the case mentioned in #2725 (comment). - On a machine with 4 cores, so 1 thread for assets, loading a gltf with only one textures hangs all asset loading ## Solution - Do not use the task pool when there is only one texture to load Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
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