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alien_cake_addict example lighting issues #15729

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LiamGallagher737 opened this issue Oct 8, 2024 · 2 comments · Fixed by #16281
Closed

alien_cake_addict example lighting issues #15729

LiamGallagher737 opened this issue Oct 8, 2024 · 2 comments · Fixed by #16281
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!

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@LiamGallagher737
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LiamGallagher737 commented Oct 8, 2024

Bevy version

e7b83ac

Relevant system information

SystemInfo { os: "Linux 24.05 NixOS", kernel: "6.6.34", cpu: "AMD Ryzen 7 5800X 8-Core Processor", core_count: "8", memory: "31.2 GiB" }
AdapterInfo { name: "NVIDIA GeForce RTX 3060 Ti", vendor: 4318, device: 9353, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "550.78", backend: Vulkan }

What you did

cargo r --example alien_cake_addict

What went wrong

At first the lighting is fine, but after losing the game and starting again by pressing space on the game over screen the lighting is messed up.

Here is a video showing it: https://youtu.be/dLpKSMGyS-M

@LiamGallagher737 LiamGallagher737 added A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples labels Oct 8, 2024
@LiamGallagher737
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LiamGallagher737 commented Oct 8, 2024

The offending commit is 56f8e52 from #15320.

@LiamGallagher737 LiamGallagher737 added the P-Regression Functionality that used to work but no longer does. Add a test for this! label Oct 8, 2024
@BenjaminBrienen BenjaminBrienen added the S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! label Oct 30, 2024
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@BenjaminBrienen BenjaminBrienen self-assigned this Nov 7, 2024
github-merge-queue bot pushed a commit that referenced this issue Nov 7, 2024
# Objective

Fixes #15729

## Solution

Use the state-scoped pattern.

## Testing

Tested manually. See the showcase.

---

## Showcase



https://github.com/user-attachments/assets/14ffefca-40c6-4c7e-b15b-f92466a2b0a5
mockersf pushed a commit that referenced this issue Nov 11, 2024
# Objective

Fixes #15729

## Solution

Use the state-scoped pattern.

## Testing

Tested manually. See the showcase.

---

## Showcase



https://github.com/user-attachments/assets/14ffefca-40c6-4c7e-b15b-f92466a2b0a5
ecoskey pushed a commit to ecoskey/bevy that referenced this issue Dec 2, 2024
# Objective

Fixes bevyengine#15729

## Solution

Use the state-scoped pattern.

## Testing

Tested manually. See the showcase.

---

## Showcase



https://github.com/user-attachments/assets/14ffefca-40c6-4c7e-b15b-f92466a2b0a5
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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