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…h (generate_custom_mesh) solve #4922 (#8909)
# Objective
- Fixes#4922
## Solution
- Add an example that maps a custom texture on a 3D mesh.
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## Changelog
> Added the texture itself (confirmed with mod on discord before it
should be ok) to the assets folder, added to the README and Cargo.toml.
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Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Sélène Amanita <134181069+Selene-Amanita@users.noreply.github.com>
How can Bevy's documentation be improved?
The existing texture example is very basic, and only shows how to set these up with simple colors.
We should demonstrate how to use custom images (and define a UV mapping). The 3D use of a
TextureAtlas
may also make sense in this example.Prompted by this Discord help thread.
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